Project

General

Profile

Bug #26971

Decoupling an EVA constructed vehicle renders controls dead and causes StackTrace

Added by ShadowZone 19 days ago. Updated 2 days ago.

Status:
Confirmed
Severity:
Low
Assignee:
Category:
Regression
Target version:
-
Start date:
01/05/2021
% Done:

10%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I built a vehicle in orbit to go to the Mun and back. That worked without a flow. The problem started when trying to decouple the final stage. After decoupling, the vehicle became completely unresponsive to control inputs even though there was enough power.
Also, the orbit was messed up (see video below) and the log showed about a million StackTrace entries:

[LOG 12:13:52.374] dT is NaN! tA: 6.27323280732056, E: 0, M: 0, T: NaN
at System.Environment.get_StackTrace () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0
at Orbit.GetDTforTrueAnomaly (System.Double tA, System.Double wrapAfterSeconds) [0x00000] in <f8bc9e2b903e48a5b248ab0083c07c62>:0
at OrbitTargeter.UpdateNodesAndVectors () [0x00000] in <f8bc9e2b903e48a5b248ab0083c07c62>:0
at OrbitTargeter.LateUpdate () [0x00000] in <f8bc9e2b903e48a5b248ab0083c07c62>:0

I made a short clip highlighting the issue:
https://www.youtube.com/watch?v=0qUyGQ_oId4

Links to the log file and quicksave file, since I cannot produce a .craft file - it was built in orbit with EVA construction.

It might be related to this issue:
https://bugs.kerbalspaceprogram.com/issues/26926
But in my case when I rebuild the vehicle in the VAB, it works without a problem.

History

#1 Updated by victorr 19 days ago

  • Status changed from New to Confirmed
  • Assignee set to victorr
  • % Done changed from 0 to 10

#3 Updated by Anth12 2 days ago

#27045 is this related? it is in the Editor however

Also available in: Atom PDF