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Technicalfool

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12/20/2018

08:22 PM Kerbal Space Program Bug #20731 (Confirmed): Stayputnik missing collider

10/26/2018

07:35 PM Kerbal Space Program Bug #19589: Kerbal Personal Chutes Automatically Fire with Decoupling, when unfocused
Checked in 1.5.1. Chute no longer deploys with provided test craft, or any custom test craft.
07:27 PM Kerbal Space Program Bug #19589 (Resolved): Kerbal Personal Chutes Automatically Fire with Decoupling, when unfocused

03/19/2018

02:07 PM Kerbal Space Program Bug #18108 (Investigating): Loading in above initial altitude
Spotted and investigating. Also got a pretty bad NRE flood, though that may be a separate issue.

03/14/2018

03:55 PM Kerbal Space Program Bug #18032 (Investigating): Shroud reappears in new service module

01/18/2018

10:51 PM Kerbal Space Program Bug #17024 (Confirmed): Assembly Controls: fine tune/ undo controller confusion
Thanks for the report.
04:11 PM Kerbal Space Program Bug #17029 (Confirmed): Unable to purchase R&D with funds
Confirmed and also present on PS4.

11/06/2017

02:47 PM Kerbal Space Program Bug #16195 (Not a Bug): Outsourced R&D strategy generates log spam
It's a display of what the converter is doing, and as far as I am aware is intentional. Different strategies should a...
12:48 PM Kerbal Space Program Bug #16364 (Need More Info): physics bug version 1.3.1
This could be a stock issue or it could be KIS/KAS. Without more information (a stock reproduction of wonky EVA physi...
10:35 AM Kerbal Space Program Bug #16398: Crafts/Objects in the Island Runway's Hangars are being moved up on load or physics r...
Reproduced reliably in Win/Linux by flying an Aeris 3A over to the hangar, going to KSC and returning to the craft fr...

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