dok_377
Activity
08/06/2021
- 08:20 AM Kerbal Space Program Bug #28311: Repeated use of timewarp is causing permanent twisting of crafts which have docking ports
- Well, this is REALLY bad. At least the robotic drift occurred when you changed scenes, just the timewarp didn't bend ...
07/13/2021
- 10:25 AM Kerbal Space Program Bug #28267: Radially attached Robotics are Blocking Heaviest Autostruts (Just like the new docking ports in #28256)
- I don't think it's only for heaviest, I think robotics block all types of autostruts.
07/12/2021
- 10:58 AM Kerbal Space Program Bug #28256: Undocked Radially Attached Docking Ports are Blocking Heaviest Autostruts
- So they work exactly like robotics. I used strategically placed unlocked robotics in previous versions of the game fo...
07/01/2021
- 04:20 AM Kerbal Space Program Bug #28128: EVA Construction Warps Crafts With Wheels
- I'm pretty sure I saw something like this with robotics as well. With locking and unlocking them constantly, in parti...
06/30/2021
- 01:04 AM Kerbal Space Program Bug #28105: Undocking a rotated docking port cant be manually rotated until its redocked.
- And if you redock to that port after changing the rotation of the vehicle, the craft will dock normally... until you ...
06/27/2021
- 09:24 AM Kerbal Space Program Bug #28075: New Docking Ports are causing drift similar to robotics.
- JPLRepo on the forum prior to the release outright said that these parts are not robotic and will not drift. And then...
06/26/2021
- 10:58 PM Kerbal Space Program Bug #28072 (Confirmed): New kerbal model has different look.
- The new slim suit kerbal model has different visual characteristics compared to the old ones. The head, in particular.
- 06:33 AM Kerbal Space Program Bug #28065: Pulling first part out of symmetry breaks game
- Out of sheer interest decided to check if this bug existed in prior versions. And I'll be damned, it sure does. This ...
- 03:12 AM Kerbal Space Program Bug #28065: Pulling first part out of symmetry breaks game
- You don't even need to launch the craft. Just take any part that has at least one child attached to it, delete that p...
- 03:04 AM Kerbal Space Program Bug #28065: Pulling first part out of symmetry breaks game
- Something else worth mentioning: the part that you deleting from symmetry must have at least one child part. If you j...
Also available in: Atom