General

Profile

dok_377

  • Registered on: 03/31/2017
  • Last connection: 07/01/2020

Issues

Activity

08/18/2020

03:00 AM Kerbal Space Program Bug #25676 (Not Fixed): Wrong alpha channels on the fairing base parts.

08/11/2020

05:11 PM Kerbal Space Program Bug #25925: A fairing closed on the part attached to its top node or an interstage node breaks the node connection when deployed
Most likely. They've changed quite a bit with the fairings in 1.10 release, so no wonder some stuff snuck in unnoticed.

08/09/2020

01:08 AM Kerbal Space Program Bug #25925: A fairing closed on the part attached to its top node or an interstage node breaks the node connection when deployed
It needs to be a separate issue because it is a separate issue, it just has some things in common with the old ones. ...

08/08/2020

09:38 PM Kerbal Space Program Bug #25925: A fairing closed on the part attached to its top node or an interstage node breaks the node connection when deployed
Happens on Windows too. And it has nothing to do with the interstage nodes, the main one does the same.
Directly ...
09:30 PM Kerbal Space Program Bug #25930: Surface Deployed Science picking up bug
Observing the same behavior. Might be related to issue #25701, which didn't get fixed in 1.10.1.

08/01/2020

08:08 AM Kerbal Space Program Bug #25841: Pistons (probably other robotics as well) are permanently warped further and further each time a craft is loaded causing crafts to malfunction permanently
Anth12 wrote:
> dok_377 now I see what happened.
> You created a duplicate with #24797 which was rather aggressive...

07/28/2020

07:17 PM Kerbal Space Program Bug #25660: Parts enclosed in fairing do not decouple
1.10.1 did not fix this issue. Why do we have hollow fairing as an option if it doesn't work properly?

07/26/2020

08:20 AM Kerbal Space Program Bug #25839: Thoroughbred ESA variant missing
Probably just a mistake. There was no mentioning of plans on adding ESA variants to anything other than Kickback (and...
08:05 AM Kerbal Space Program Bug #25841: Pistons (probably other robotics as well) are permanently warped further and further each time a craft is loaded causing crafts to malfunction permanently
This was reported ages ago in #22928, went to abyss for quite some time, and then Squad just changed the status of th...

07/09/2020

08:24 PM Kerbal Space Program Bug #25666: The ability to "Merge" two crafts in the VAB/SPH no longer works in 1.10 in most situations.
You can also just open a craft in the editor, then leave and re-enter the editor. This seems to fix the issue as well.

Also available in: Atom