Bug #28256
Undocked Radially Attached Docking Ports are Blocking Heaviest Autostruts
10%
Description
KSP 1.12.1 + BG + MH
No Radial DP.png as what it should be
RadialDPHeaviestPartBug No DP.craft For Testing
Radial DP Blocking.png showing the radially attached docking port blocking.
RadialDPHeaviestPartBug.craft For Testing
History
#1 Updated by Anth12 over 3 years ago
- File 1.11.2 Editor.png 1.11.2 Editor.png added
- File 1.12.1 Editor.png 1.12.1 Editor.png added
- File 1112 Compatible DDP Test QS.sfs 1112 Compatible DDP Test QS.sfs added
- File 1112 Double DP Block.craft 1112 Double DP Block.craft added
KSP 1.11.2 + BG + MH
KSP 1.12.1 + BG + MH
Additional Information:
Docking Ports will even block their own ability to get to the heaviest part which is the purpose for the video link below.
1.11.2 Editor.png shows what it should look like
1.12.1 Editor.png shows what it is looking like with the new docking ports
Video Evidence (22 seconds):
Note I will move the docking ports (with eva construction) down the craft to show changes in heaviest autostrut which shouldn't be happening
https://youtu.be/jE4bYCeWSZA
1112 Compatible DDP Test QS.sfs This is a quick save from the video
1112 Double DP Block.craft is the craft file
Both are compatible with 1.11.2 for comparison
#2 Updated by dok_377 over 3 years ago
So they work exactly like robotics. I used strategically placed unlocked robotics in previous versions of the game for this exact reason: blocking autostruts from passing to or through certain parts. Seems more and more that they share at least some code with robotic parts.
#3 Updated by Anth12 over 3 years ago
Added #28267 dok_377
That's three different bug reports that show that the new docking ports are using robotic code.
#4 Updated by just_jim over 3 years ago
- Status changed from New to Confirmed
- Assignee set to just_jim
- % Done changed from 0 to 10
I'm seeing the same issue... nice catch