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Bug #28256

Undocked Radially Attached Docking Ports are Blocking Heaviest Autostruts

Added by Anth12 over 3 years ago. Updated over 3 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
Category:
Autostruts
Target version:
-
Start date:
07/11/2021
% Done:

10%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

KSP 1.12.1 + BG + MH

No Radial DP.png as what it should be
RadialDPHeaviestPartBug No DP.craft For Testing

Radial DP Blocking.png showing the radially attached docking port blocking.
RadialDPHeaviestPartBug.craft For Testing

No Radial DP.png (2.8 MB) No Radial DP.png Anth12, 07/11/2021 11:19 AM
Radial DP Blocking.png (2.64 MB) Radial DP Blocking.png Anth12, 07/11/2021 11:19 AM
RadialDPHeaviestPartBug No DP.craft (44.6 KB) RadialDPHeaviestPartBug No DP.craft Anth12, 07/11/2021 11:24 AM
RadialDPHeaviestPartBug.craft (50.8 KB) RadialDPHeaviestPartBug.craft Anth12, 07/11/2021 11:24 AM
1.11.2 Editor.png (2.48 MB) 1.11.2 Editor.png Anth12, 07/12/2021 06:59 AM
1.12.1 Editor.png (2.66 MB) 1.12.1 Editor.png Anth12, 07/12/2021 06:59 AM
1112 Compatible DDP Test QS.sfs (92.4 KB) 1112 Compatible DDP Test QS.sfs Anth12, 07/12/2021 07:06 AM
1112 Double DP Block.craft (15.8 KB) 1112 Double DP Block.craft Anth12, 07/12/2021 07:06 AM
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History

#1 Updated by Anth12 over 3 years ago

58230
58231

KSP 1.11.2 + BG + MH
KSP 1.12.1 + BG + MH

Additional Information:
Docking Ports will even block their own ability to get to the heaviest part which is the purpose for the video link below.

1.11.2 Editor.png shows what it should look like
1.12.1 Editor.png shows what it is looking like with the new docking ports

Video Evidence (22 seconds):
Note I will move the docking ports (with eva construction) down the craft to show changes in heaviest autostrut which shouldn't be happening
https://youtu.be/jE4bYCeWSZA

1112 Compatible DDP Test QS.sfs This is a quick save from the video
1112 Double DP Block.craft is the craft file

Both are compatible with 1.11.2 for comparison

#2 Updated by dok_377 over 3 years ago

So they work exactly like robotics. I used strategically placed unlocked robotics in previous versions of the game for this exact reason: blocking autostruts from passing to or through certain parts. Seems more and more that they share at least some code with robotic parts.

#3 Updated by Anth12 over 3 years ago

Added #28267 dok_377

That's three different bug reports that show that the new docking ports are using robotic code.

#4 Updated by just_jim over 3 years ago

  • Status changed from New to Confirmed
  • Assignee set to just_jim
  • % Done changed from 0 to 10

I'm seeing the same issue... nice catch

#6 Updated by Anth12 over 3 years ago

Days of testing a craft called "Nuclear Cupola" from #28196 and #28233 brought me to figuring this one out

That craft has a lot of issues

Also available in: Atom PDF