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Azimech

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06/02/2019

06:24 PM Kerbal Space Program Bug #22733: Autostruts don't recognize grandparent parts across symmetry and strut only per one side.
5thHorseman wrote:
> Had I noticed this before 1.7.1 I'd have reported it as a bug. The part on the other side is no...

12/14/2018

08:43 AM Kerbal Space Program Bug #15381: Action Group Actions Missing in All Rover Wheels (solved, please close)
All rover action groups are included in 1.5.1. This can be closed.

06/23/2018

02:25 AM Kerbal Space Program Feedback #19287 (New): Control surfaces: on and off switches for deployment and direction instead of toggles
Really useful for robotics and animating constructions: the ability to switch the deployment and deployment direction...

06/16/2018

12:13 PM Kerbal Space Program Bug #19231: Multiple Wheel Issues part 1
Forgot to mention, this affects all of my published rovers (100+)
12:07 PM Kerbal Space Program Feedback #19233 (New): Multiple Wheel Issues part 3
Request: a way of joining the suspension of one rover wheel with one on the other side.
In other words: sway bars....
11:54 AM Kerbal Space Program Bug #19232 (Not Fixed): Multiple Wheel Issues part 2
Bug: Collider near a wheel makes the model move to its max travel distance.
I have over 100 vehicle designs and th...
11:04 AM Kerbal Space Program Bug #19231 (Ready to Test): Multiple Wheel Issues part 1
Problem: since KSP 1.4 all wheels have too much grip. A return to pre-1.4 values is recommended.
Example: load thi...

12/05/2017

05:16 PM Kerbal Space Program Feedback #16832 (Closed): Rover wheel action groups On/Off instead of just toggle
When a previous version was introduced we lost the ability to enable/disable rover wheels with action groups. The tog...

11/26/2017

11:49 AM Kerbal Space Program Feedback #16684: Part windows are opened towards the center of the screen, covering other ship parts and making opening multiple windows uncomfortable
I agree with this. Especially when you quickly need to analyze fuel consumption while flying an SSTO into orbit and y...
11:47 AM Kerbal Space Program Bug #16687: Autostrut Breaking Ships
It's useful to learn how to use autostruts. They're an advanced tweakable and it is widely known wrong use of them ca...

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