Bug #19232
Multiple Wheel Issues part 2
50%
Description
Bug: Collider near a wheel makes the model move to its max travel distance.
I have over 100 vehicle designs and this disrupts a lot of them. Would be excellent if it could be fixed.
History
#1 Updated by Azimech about 6 years ago
- Version changed from 1.4.3 to 1.5.1
#2 Updated by chris.fulton over 5 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
#3 Updated by chris.fulton over 5 years ago
- Status changed from Confirmed to Ready to Test
- Target version set to 1.7.0
- % Done changed from 10 to 80
Changes have been made to wheels recently, moving this bug to RTT and can you check it in 1.7?
#4 Updated by Anonymous over 5 years ago
- File closeFender.jpg closeFender.jpg added
- File closeFender.craft closeFender.craft added
- Status changed from Ready to Test to Not Fixed
- % Done changed from 80 to 50
Probably this bug refers to what the attached 'closeFender.craft' demonstrates.
When another part gets close to the ground-interacting part of the wheel, the suspension contracts fully. The attached craft has an aileron at the closest tolerable distance, so actuating the aileron shows the suspension jump from one position to the other. The wheel physics is not affected, the craft stays level, but the model moves.
This retraction of the suspension started to happen sometime between version 1.3.1 and 1.6.1.