Multiple Wheel Issues part 2
Bug: Collider near a wheel makes the model move to its max travel distance.
I have over 100 vehicle designs and this disrupts a lot of them. Would be excellent if it could be fixed.
#4 Updated by [email protected] about 2 years ago
- File closeFender.jpg closeFender.jpg added
- File closeFender.craft closeFender.craft added
- Status changed from Ready to Test to Not Fixed
- % Done changed from 80 to 50
Probably this bug refers to what the attached 'closeFender.craft' demonstrates.
When another part gets close to the ground-interacting part of the wheel, the suspension contracts fully. The attached craft has an aileron at the closest tolerable distance, so actuating the aileron shows the suspension jump from one position to the other. The wheel physics is not affected, the craft stays level, but the model moves.
This retraction of the suspension started to happen sometime between version 1.3.1 and 1.6.1.