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Bug #19232

Multiple Wheel Issues part 2

Added by Azimech almost 3 years ago. Updated about 2 years ago.

Status:
Not Fixed
Severity:
Low
Assignee:
-
Category:
Physics
Target version:
Start date:
06/16/2018
% Done:

50%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Bug: Collider near a wheel makes the model move to its max travel distance.

I have over 100 vehicle designs and this disrupts a lot of them. Would be excellent if it could be fixed.

screenshot1393.png (1.12 MB) screenshot1393.png [email protected] Azimech, 06/16/2018 11:50 AM
closeFender.jpg (48.7 KB) closeFender.jpg [email protected], 05/11/2019 11:00 PM
closeFender.craft (11.3 KB) closeFender.craft [email protected], 05/11/2019 11:00 PM
36698
45954

History

#1 Updated by Azimech over 2 years ago

  • Version changed from 1.4.3 to 1.5.1

#2 Updated by chris.fulton about 2 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

#3 Updated by chris.fulton about 2 years ago

  • Status changed from Confirmed to Ready to Test
  • Target version set to 1.7.0
  • % Done changed from 10 to 80

Changes have been made to wheels recently, moving this bug to RTT and can you check it in 1.7?

#4 Updated by [email protected] about 2 years ago

45954

Probably this bug refers to what the attached 'closeFender.craft' demonstrates.
When another part gets close to the ground-interacting part of the wheel, the suspension contracts fully. The attached craft has an aileron at the closest tolerable distance, so actuating the aileron shows the suspension jump from one position to the other. The wheel physics is not affected, the craft stays level, but the model moves.
This retraction of the suspension started to happen sometime between version 1.3.1 and 1.6.1.

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