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Bug #27283

Target velocity incorrectly frozen at zero when drifting away from target and decellerating and leaving loading distance.

Added by Dunbaratu almost 4 years ago. Updated almost 4 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
-
Category:
Physics
Target version:
-
Start date:
02/15/2021
% Done:

10%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

There is a condition in which the target-relative velocity incorrectly shows as being stuck as zero if you do the following:

- Overshoot your target you are trying to rendezvous with, so you fly within 2.5 km of it but then zoom past it.

- As you are drifting away from your target, try to decelerate to a stop.

- Fail to come to a stop before you leave the 2.5 km loading range, so you are now accelerating toward the target as you leave the bubble.

SO far the above steps are the same as for this bug: https://bugs.kerbalspaceprogram.com/issues/27025, however, you also must meet the following condition too, to trigger this bug:

- At the moment your leave the 2.5km bubble around your target, be going slowly. If you leave it too quickly this bug does not occur. In other words you need to "almost* succeed at having stopped before leaving the bubble, but not quite. In trying to recreate the problem, I couldn't get it to happen except when my target velocity was less than about 15 m/s at the moment I left the bubble.

While there's a chance this is caused by the same bug as https://bugs.kerbalspaceprogram.com/issues/27025, it has a few key important differences - one being that it happens even when bug 27025 does NOT manifest. I was able to get this to occur even when the target vessel didn't also experience the problem described in 27025.

I have a video demonstrating the problem here:

https://www.youtube.com/watch?v=EASOQA9MMGY

I am uploading a save file taken just before the problem occurs so you can try it yourself. Take control of vessel "mover".

Before approach Mk3-non-root-target.sfs (385 KB) Before approach Mk3-non-root-target.sfs This is just before the video shown - so you can try it yourself. Dunbaratu, 02/15/2021 08:52 AM

History

#1 Updated by [email protected] almost 4 years ago

I have had this couple times, didn't know what causes it.
It can really mess your gameplay if you don't expect it.

#2 Updated by Portablejim almost 4 years ago

This can be triggered from the "Man Orbit" scenario.

  1. Transfer at least 1 kerbal to lander
  2. Undock
  3. Burn anti target from the main craft using the lander until about 1.5km separation.
  4. Wait until there is 2km of separation
  5. Burn target at 1/3 thrust until more than 2.5km of separation.
  6. Burn back at full thrust.

#5 Updated by David.Wineinger almost 4 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

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