https://bugs.kerbalspaceprogram.com/https://bugs.kerbalspaceprogram.com/favicon.ico?15601711372021-02-15T14:03:25ZSquad BugtrackerKerbal Space Program - Bug #27283: Target velocity incorrectly frozen at zero when drifting away from target and decellerating and leaving loading distance.https://bugs.kerbalspaceprogram.com/issues/27283?journal_id=1610222021-02-15T14:03:25Zjukkamuhonen@hotmail.com
<ul></ul><p>I have had this couple times, didn't know what causes it. <br />It can really mess your gameplay if you don't expect it.</p> Kerbal Space Program - Bug #27283: Target velocity incorrectly frozen at zero when drifting away from target and decellerating and leaving loading distance.https://bugs.kerbalspaceprogram.com/issues/27283?journal_id=1610252021-02-15T14:19:33ZPortablejim
<ul></ul><p>This can be triggered from the "Man Orbit" scenario.</p>
<ol>
<li>Transfer at least 1 kerbal to lander </li>
<li>Undock</li>
<li>Burn anti target from the main craft using the lander until about 1.5km separation.</li>
<li>Wait until there is 2km of separation</li>
<li>Burn target at 1/3 thrust until more than 2.5km of separation.</li>
<li>Burn back at full thrust.</li>
</ol> Kerbal Space Program - Bug #27283: Target velocity incorrectly frozen at zero when drifting away from target and decellerating and leaving loading distance.https://bugs.kerbalspaceprogram.com/issues/27283?journal_id=1612962021-02-24T00:05:49ZDavid.Wineinger
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Confirmed</i></li><li><strong>% Done</strong> changed from <i>0</i> to <i>10</i></li></ul>