Project

General

Profile

Bug #25660

Parts enclosed in fairing do not decouple

Added by NerdCM over 4 years ago. Updated almost 4 years ago.

Status:
Resolved
Severity:
Low
Assignee:
-
Category:
Fairings
Target version:
-
Start date:
07/01/2020
% Done:

100%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

When parts enclosed in an open fairing are decoupled, the fairing does not let go of them and they instead remain bound to the fairing until the fairing is deployed.

Video: https://youtu.be/NPkZp2IWzTQ

fairing-decoupler-test.craft (180 KB) fairing-decoupler-test.craft craft in video 1 ShadowZone, 07/06/2020 10:17 PM
Duna Sample Return Ascent Rocket.craft (1.41 MB) Duna Sample Return Ascent Rocket.craft craft in video 2 ShadowZone, 07/06/2020 10:18 PM

History

#1 Updated by RafaHdz over 4 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

#2 Updated by RafaHdz over 4 years ago

  • Version changed from Not Applicable to 1.10.0

#3 Updated by NerdCM over 4 years ago

  • Description updated (diff)

#5 Updated by Anonymous over 4 years ago

A very similar bug appeared in version 1.7, when we closed a fairing around a part that would decouple, to be an interstage fairing

The workarounds for that bug might help here:
(1) while still in the VAB, choose a part that stays attached to the fairing base to be the 'root' part,
(2) quicksave/quickload or switch to a distant craft and back to free the parts

#6 Updated by ShadowZone over 4 years ago

I encountered the same thing.

When in space and time warping, vehicles will separate and appear to be two vehicles. However, when time warp stops, the vehicle explodes violently.

It seems like the game only "half" decouples, refusing control over the decoupled part and switching the PAW to just "aim camera" but physics still treats it as the same vehicle - except time warp, resulting in destruction.

Video 1: Illustrating multiple configurations with varying results:
https://www.youtube.com/watch?v=La8jMpTTnUY
0:07 Decouple ok
0:14 Decouple not ok. Fairing deploys, decoupler effective
0:24 Decoupler turned the other way. Same problem
0:35 Fuel tank instead of ore tank. Same problem
0:46 Fairing tractor works
0:54 Fairing tractor works only when fairing deployed
1:01 Fairing tractor does not work. Fairing deploys, decoupler effective

Video 2: Illustrates "timewarp after decoupling" problem
https://www.youtube.com/watch?v=Zq4mWCVJXA8

Two craft attached:

fairing-decoupler-test: a variety of fairing/decoupler tests to illustrate the problem (see video 1)
Duna Sample Return Ascent Rocket: An SLS replica using open ended fairings as interstage (see video 2)

#7 Updated by dok_377 over 4 years ago

1.10.1 did not fix this issue. Why do we have hollow fairing as an option if it doesn't work properly?

#8 Updated by ShadowZone over 4 years ago

dok_377 wrote:

1.10.1 did not fix this issue. Why do we have hollow fairing as an option if it doesn't work properly?

Confirmed to still be a problem, unfortunately.

#9 Updated by NerdCM almost 4 years ago

ShadowZone wrote:

dok_377 wrote:

1.10.1 did not fix this issue. Why do we have hollow fairing as an option if it doesn't work properly?

Confirmed to still be a problem, unfortunately.

1.11 seems to have fixed it.

#10 Updated by dok_377 almost 4 years ago

NerdCM wrote:

ShadowZone wrote:

dok_377 wrote:

1.10.1 did not fix this issue. Why do we have hollow fairing as an option if it doesn't work properly?

Confirmed to still be a problem, unfortunately.

1.11 seems to have fixed it.

Indeed.

#11 Updated by victorr almost 4 years ago

  • Status changed from Confirmed to Resolved
  • % Done changed from 10 to 100

Also available in: Atom PDF