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Bug #18862

Engine shrouds are offset

Added by Galileo over 6 years ago. Updated over 5 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Parts
Target version:
Start date:
05/11/2018
% Done:

100%

Version:
Platform:
Linux, OSX, Windows
Expansion:
Core Game, Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

The engine shrouds are offset with engine parts poking through. Some are worse than others. I included some imaged to highlight the issue.

screenshot581.png (1.47 MB) screenshot581.png [email protected] Galileo, 05/11/2018 01:55 PM
screenshot591.png (2.61 MB) screenshot591.png [email protected] Galileo, 05/11/2018 01:55 PM
screenshot597.png (2.28 MB) screenshot597.png [email protected] Galileo, 05/11/2018 01:55 PM
220200_20180523151014_1.png (1.87 MB) 220200_20180523151014_1.png Engine Plate shrouds also offset. klesh, 05/23/2018 07:15 PM
1.6.1.png (1.16 MB) 1.6.1.png Anth12, 03/16/2019 07:56 AM
36097
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44531

History

#1 Updated by jclovis3 over 6 years ago

I think you're supposed to use a larger engine shroud in that case. What you're doing is akin to trying to shove a 4 inch wide can into a 4 inch wide glass (measured from the outside). In this case, if the engine doesn't fit the shroud, step up to a bigger shroud. My only disappointment with the engine shrouds is you can't toggle the ability for fuel to transfer through them like you can a coupling. This means, you have to include your fuel tank in with the engine, or pipe fuel from tanks higher up.

I believe the diameter of the shrouds is meant to be flush with tanks and objects you connect them to so air can pass over them smoothly. You can't expect every shroud to be a bump that wraps around the engine parts. That's what protective shells do.

#2 Updated by Sandworm101 over 6 years ago

Galileo wrote:

The engine shrouds are offset with engine parts poking through. Some are worse than others. I included some imaged to highlight the issue.

Seeing this too on linux. Happens with stock and mod shrouds. Shroud-type parts, those objects that appear/disappear when stacked, are slightly offset both horizontally and vertically. If it helps, this problem is amplified when using SigmaDimensions/Kopernicus to increase the size of kerbin. In stock, it's a slight graphical bug. On plus-sized kerbin it's laughable.

#3 Updated by Sandworm101 over 6 years ago

  • Platform Linux added

#4 Updated by klesh over 6 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

jclovis3 wrote:

I think you're supposed to use a larger engine shroud in that case.

These are the automatic shrouds that come with the engine itself. There is no way to make it bigger.

You can see in this example (Mastodon, full base, 2.5m decoupler below) that the shroud is properly centered and covers the engine and all the greebles when in the VAB. As soon as you launch the craft, the shroud becomes offset and some of those small white tanks poke through the shroud. Setting this to confirmed.


#5 Updated by klesh over 6 years ago

36401

I would add to this that shrouds on Engine Plates are doing the same thing.
Here we see an EP-18 with 3 nodes AND 3 Spark engines attached. An FL-A151S attached to the engine plate bottom node, and a Skiff with bare variant.

Same deal, looks fine in the VAB but once you launch it you get this mess:

#6 Updated by ancassid over 6 years ago

  • Platform OSX added

#7 Updated by Technicalfool over 6 years ago

  • File screenshot22.png added
  • File screenshot23.png added
  • File output_log_offset_shroud.zip added

#9 Updated by bewing over 6 years ago

  • File deleted (screenshot22.png)

#10 Updated by bewing over 6 years ago

  • File deleted (screenshot23.png)

#11 Updated by bewing over 6 years ago

  • File deleted (output_log_offset_shroud.zip)

#12 Updated by klesh almost 6 years ago

This is fixed in 1.6.1 but I am unable to change the Status on this bugtracking software, there is no pulldown present.

#13 Updated by nestor almost 6 years ago

  • Status changed from Confirmed to Ready to Test
  • Target version set to 1.5.1
  • % Done changed from 10 to 80

#14 Updated by Anth12 almost 6 years ago

  • File 1.6.1.png 1.6.1.png added
  • Status changed from Ready to Test to Resolved
  • % Done changed from 80 to 100
44531

Ok thats weird...was this fixed in 1.4.5? Though reverting it to 1.4.5 in steam seems to use MH 1.4.0
reverting to 1.4.3 doesnt show what version of MH its using

1.4.3 has the problem
1.4.5 doesnt have the problem
1.5.1 doesnt have the problem
1.6.1 doesnt have the problem

Resolved

#15 Updated by joshua.collins over 5 years ago

  • Status changed from Resolved to Closed

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