bewing
- Email: [email protected]
- Registered on: 03/30/2016
- Last connection: 10/27/2021
Issues
- Assigned issues: 0
- Reported issues: 19
Activity
01/19/2019
- 03:54 PM Kerbal Space Program Bug #20997 (Confirmed): MK2 Cargo Bays less draggy while open.
- This has been a bug since at least version 1.2.2.
https://forum.kerbalspaceprogram.com/index.php?/topic/159048-way-t...
01/03/2019
- 11:22 AM Kerbal Space Program Bug #13518 (Confirmed): Resurrected Kerbals Don't Level Up In Science Lab
- They don't level up on the ground, either, it looks like to me.
10/19/2018
- 10:05 PM Kerbal Space Program Bug #5015: "Repair wheels" listed as a skill for level 2 engineer, but level 3 is required
- This bug is resolved. In the skills for an engineer it now correctly lists "repair landing legs" as a two star skill,...
08/29/2018
- 09:01 PM Kerbal Space Program Bug #19589 (Confirmed): Kerbal Personal Chutes Automatically Fire with Decoupling, when unfocused
07/13/2018
- 01:30 PM Kerbal Space Program Bug #19329: Aero effects inside IVA, blocks colliders
- In a pure stock install, are you sure you can reproduce the "blocked collider" problem? Because I can't. I can grab t...
- 01:14 PM Kerbal Space Program Bug #19329 (Investigating): Aero effects inside IVA, blocks colliders
07/12/2018
- 08:53 PM Kerbal Space Program Bug #19402 (Investigating): Exploding Struts and Wheel Damage when Docking/Undocking
07/05/2018
- 04:52 AM Kerbal Space Program Bug #19357 (Moot): Seated Kerbals Not Occluded In Cargo/Service Bays/Fairings (except MK3)
- 04:37 AM Kerbal Space Program Bug #19357 (Moot): Seated Kerbals Not Occluded In Cargo/Service Bays/Fairings (except MK3)
- This is a bug that appeared in a previous version of KSP. Kerbals are no longer being occluded in cargo/service bays/...
06/27/2018
- 02:44 PM Kerbal Space Program Bug #18500 (Investigating): DSN stations explode vessels/Kerbals on them after switching to map mode
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