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Bug #16398

Crafts/Objects in the Island Runway's Hangars are being moved up on load or physics range into the roof and explode most of the time.

Added by Anth12 over 6 years ago. Updated about 6 years ago.

Status:
Closed
Severity:
High
Assignee:
-
Category:
Physics
Target version:
-
Start date:
11/03/2017
% Done:

100%

Version:
Platform:
Linux, Windows
Expansion:
Core Game, Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

GOG 1.3.0.1804 64bit Clean Install (Stock)
Steam 1.3.1.1891 64bit Clean Install (Stock)

Anything that is parked in the hangar or is just an object of some sort like debris moves up approximately 21 metres into the air
into the middle of the roof and will explode unless their impact tolerance is high in the following situations:

1. When moving into range of anything inside the hangar (within 200m)
2. Loading the craft via a quicksave.
3. Loading from the Tracking station.

If part of the craft is lucky it will end up on top of the roof.

This Does NOT happen in 1.3.0

This is NOT related to wheel issues.

Save File is a Quick Save that has a plane just outside the hangar.

To reproduce:

1. Load Hangar Test.sfs
2. Move plane inside hangar
3. Quick Save
4. Load Quick Save

To test without the wheels just retract them before quick saving.

Hangar Test.sfs (63.2 KB) Hangar Test.sfs [email protected] Anth12, 11/02/2017 11:47 PM
screenshot8.png (1.6 MB) screenshot8.png [email protected] Anth12, 03/17/2018 08:26 PM
34596

Related issues

Related to Kerbal Space Program - Bug #16090: Related to prerelease bug #15796 Non-active vessels jumping on load still happening on 1.3.1Closed10/08/2017

Related to Kerbal Space Program - Bug #16159: Surface collisions on physics startClosed10/13/2017

History

#1 Updated by Technicalfool over 6 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10
  • Platform Linux added

#2 Updated by Technicalfool over 6 years ago

Reproduced reliably in Win/Linux by flying an Aeris 3A over to the hangar, going to KSC and returning to the craft from there.

#3 Updated by Technicalfool over 6 years ago

  • Related to Bug #16090: Related to prerelease bug #15796 Non-active vessels jumping on load still happening on 1.3.1 added

#5 Updated by Technicalfool over 6 years ago

  • Related to Bug #16159: Surface collisions on physics start added

#6 Updated by Anth12 about 6 years ago

34596

GOG 1.4.1
Steam 1.4.1 MH

This is fixed...

#7 Updated by Squelch about 6 years ago

  • Status changed from Confirmed to Resolved
  • % Done changed from 10 to 100

Thanks for the information. Marking as resolved.

#8 Updated by Squelch about 6 years ago

  • Status changed from Resolved to Closed

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