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09/10/2015

10:18 PM Kerbal Space Program Bug #5396: Decoupled rising vessel with Kerbal onboard put on rails and destroyed when 20 km away
> debris in atmosphere is put on rails when it exceeds 2.5 km distance from the vessel which currently has the focus....

07/14/2015

11:43 AM Kerbal Space Program Bug #5217: "Discard" label for Completed Contracts appears to follow an orbit around a body you are orbiting
Squelch, I believe this is the bug being discussed - http://forum.kerbalspaceprogram.com/threads/118272-Science-dialo...

05/18/2015

09:21 PM Kerbal Space Program Bug #5020: Unable to complete contract involving testing LY-10 Small Landing Gear at the Launch Site
Did you 'use the [Run Test] option in the parts context menu' as requested by the contract?

02/25/2015

08:20 AM Kerbal Space Program Bug #4137: UI doesn't work after particular interaction
Duplicate of #3243
You rescued Malmal Kerman and either fired or killed him and he doesn't have an entry in the cr...

02/24/2015

03:25 PM Kerbal Space Program Bug #4133: Exception error: ProtoPartSnapshot.. ctor: 1
1, always best to replicate the bug on stock installs before reporting
2, the output_log.txt is more helpful than ...

02/23/2015

02:44 PM Kerbal Space Program Bug #4132 (Closed): Panning over various UI elements in the editor makes the camera vibrate
KSP 0.90 x86 on Windows 8.1 x64
In the editor scene (the SPH is easiest to replicate), holding down the mouse scro...

02/18/2015

09:21 PM Kerbal Space Program Bug #4108 (Closed): IVA views are combined when the active craft is destroyed and focus is switched to another part with IVA within physics range
See title.
Reproduction steps:
1, make a simple craft with two IVA-equipped parts. One to be the 'base', another ...

01/13/2015

01:14 PM Kerbal Space Program Bug #3966 (Duplicate): NullReferenceException
Despite the lack of information about what this bug actually is, I'm assuming it's a duplicate of #3243 as it contain...

12/17/2014

05:07 AM Kerbal Space Program Feedback #3862 (Needs Clarification): Editor wall flags aren't the correct aspect ratio
Easily confirmed using any circular decal such as the stock NASA one (I first noticed it with a custom circular decal...

06/16/2014

07:56 PM Kerbal Space Program Bug #2520 (Duplicate): Under some conditions, parts act like they are rubber, instead of breaking as they should
Yep, that's a side effect of using the big decoupler as it's physicsSignificance is set to 1. This would appear to be...

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