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Bug #25750

Maneuver Mode UT time starts from Year 0 Day 0 when it should start from Year 1 Day 1.

Added by Anth12 over 4 years ago. Updated over 4 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
07/09/2020
% Done:

10%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

As per the screenshot:

The game counts Year 1 Day 1 which is accurate

The Maneuver Mode node thinks that this is Year 0 Day 0 which isn't accurate.

The universe starts from Year 1 (how can the universe start from Year 0? doesnt exist)
A launched craft (or baby) starts from zero seconds and adds up to its first year.

At least thats how I see it.

screenshot5.png (1.99 MB) screenshot5.png Anth12, 07/09/2020 10:49 AM
53513

Related issues

Related to Kerbal Space Program - Bug #24662: UT time in the maneuver node tab doesnt work correctly under the Year:Day:Hour:Minutes:Second entry option (clock icon)Not Fixed01/19/2020

History

#1 Updated by Anonymous over 4 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

Confirming.
I mentioned this at the bottom of this post https://forum.kerbalspaceprogram.com/index.php?/topic/183899-on-the-maneuver-panel-in-17/ with some usability suggestions for this new panel,
but then I forgot entirely about it and became confused by it.

#2 Updated by victorr over 4 years ago

  • Related to Bug #24662: UT time in the maneuver node tab doesnt work correctly under the Year:Day:Hour:Minutes:Second entry option (clock icon) added

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