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Bug #25698

Metallic Fairings are shiny in Editor (SPH/VAB) but dull in scene

Added by Anth12 about 1 month ago. Updated 27 days ago.

Status:
Confirmed
Severity:
Low
Assignee:
Category:
Graphics
Target version:
-
Start date:
07/03/2020
% Done:

10%

Version:
Platform:
Linux, OSX, Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Screenshots to show difference.

screenshot14.png (1.13 MB) screenshot14.png Anth12, 07/03/2020 11:26 AM
screenshot13.png (995 KB) screenshot13.png Anth12, 07/03/2020 11:26 AM
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53381

History

#1 Updated by Technicalfool about 1 month ago

  • Status changed from New to Confirmed
  • Assignee set to Technicalfool
  • % Done changed from 0 to 10
  • Platform Linux added

There is a notable difference between what happens in the editor vs what happens in flight, there.

#3 Updated by klesh 28 days ago

I feel like I'm experiencing same with the foil on the baguette, dumpling, and doughnut external tanks.

#4 Updated by realkerbal3x 28 days ago

klesh wrote:

I feel like I'm experiencing same with the foil on the baguette, dumpling, and doughnut external tanks.

Yes, it seems like it happens for all parts with reflections, including the new probe cores.

#5 Updated by ancassid 27 days ago

  • Platform OSX added

This is caused by the pre-baked cube maps in the VAB and SPH not having correctly configured mipmaps, so everything in those scenes appear with maximum shininess

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