Bug #25674
Some variants of the RFP flags have their colliders enabled in flight.
10%
Description
The RFP-F flag and any sized curved flags in the landscape orientation have their colliders enabled in flight, but only if you choose the maximum flag size.¶
Here's how to reproduce this:¶
1. Take any curved flag in the portrait orientation and make a simple craft from the screenshot №1 (or you can take mine, I will attach it below), so the flags will go through the ground when you spawn it.
You can choose literally any size of the curved flag (from RFP-0 to RFP-4), as long as it stays in the portrait orientation. Launch the craft and observe its behavior. Any flag size and variant you choose, it goes through the ground, as expected. And it also will not collide with any other parts or kerbals in flight. As expected.
2. Now, take the same craft (or take the second attached one) and change the orientation of the flag to landscape and set it to the maximum size if you didn't already, as shown on the screenshot №2. Launch it and observe. It will spawn standing on the flags, because now they have colliders in flight.
This happens with the curved flags only in the landscape orientation and only when the maximum size variant is enabled.
3. Let's move to the flat flags. You can take the same craft and replace the flags on it to the RFP-F ones, as shown on the screenshot №3. The same steps apply. Make the flags large, launch the craft and look.
Flags go through the ground and will not collide with anything.
4. Change the flag size to Huge (the maximum size variant), launch the craft and watch. It will stand on the flags as well.
History
#1 Updated by dok_377 almost 4 years ago
- File Flat Flag Huge.craft Flat Flag Huge.craft added
- File Flat Flag Large.craft Flat Flag Large.craft added
#2 Updated by dok_377 almost 4 years ago
- File Flag Colliders Demo.craft Flag Colliders Demo.craft added
- File 2020-07-02_143112.png 2020-07-02_143112.png added
- File 2020-07-02_143142.png 2020-07-02_143142.png added
I also created this demo craft to show the behavior in detail. Just launch it, press space and look at the decouplers.
#3 Updated by dok_377 almost 4 years ago
- Subject changed from Some variants of the RPF flags have their colliders enabled in flight. to Some variants of the RFP flags have their colliders enabled in flight.
- Description updated (diff)
#5 Updated by victorr almost 4 years ago
- Status changed from New to Confirmed
- Assignee set to RafaHdz
- % Done changed from 0 to 10
#6 Updated by dok_377 over 3 years ago
Apparently this wasn't a bug after all. In 1.11 all flags have colliders, it's in the changelog.