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Bug #25674

Some variants of the RFP flags have their colliders enabled in flight.

Added by dok_377 almost 4 years ago. Updated over 3 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
Category:
Parts
Target version:
-
Start date:
07/02/2020
% Done:

10%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

The RFP-F flag and any sized curved flags in the landscape orientation have their colliders enabled in flight, but only if you choose the maximum flag size.

Here's how to reproduce this:

1. Take any curved flag in the portrait orientation and make a simple craft from the screenshot №1 (or you can take mine, I will attach it below), so the flags will go through the ground when you spawn it.

You can choose literally any size of the curved flag (from RFP-0 to RFP-4), as long as it stays in the portrait orientation. Launch the craft and observe its behavior. Any flag size and variant you choose, it goes through the ground, as expected. And it also will not collide with any other parts or kerbals in flight. As expected.

2. Now, take the same craft (or take the second attached one) and change the orientation of the flag to landscape and set it to the maximum size if you didn't already, as shown on the screenshot №2. Launch it and observe. It will spawn standing on the flags, because now they have colliders in flight.
This happens with the curved flags only in the landscape orientation and only when the maximum size variant is enabled.

3. Let's move to the flat flags. You can take the same craft and replace the flags on it to the RFP-F ones, as shown on the screenshot №3. The same steps apply. Make the flags large, launch the craft and look.
Flags go through the ground and will not collide with anything.

4. Change the flag size to Huge (the maximum size variant), launch the craft and watch. It will stand on the flags as well.

2020-07-02_135901.png (808 KB) 2020-07-02_135901.png Screenshot №1. Maximum flag size with the portrait orientation. dok_377, 07/02/2020 11:06 AM
2020-07-02_140017.png (498 KB) 2020-07-02_140017.png The flags go through the ground as expected. dok_377, 07/02/2020 11:07 AM
2020-07-02_140357.png (752 KB) 2020-07-02_140357.png Screenshot №2. Maximum flag size with the landscape orientation. dok_377, 07/02/2020 11:10 AM
2020-07-02_140444.png (650 KB) 2020-07-02_140444.png The craft stands on the flags. dok_377, 07/02/2020 11:11 AM
2020-07-02_141459.png (548 KB) 2020-07-02_141459.png Screenshot №3. Flat flags in large size. dok_377, 07/02/2020 11:22 AM
2020-07-02_141536.png (615 KB) 2020-07-02_141536.png Went through the ground as it should. dok_377, 07/02/2020 11:22 AM
2020-07-02_141620.png (579 KB) 2020-07-02_141620.png Screenshot №4. Flat flags in max size. dok_377, 07/02/2020 11:23 AM
2020-07-02_141639.png (694 KB) 2020-07-02_141639.png The craft stands on the flags. dok_377, 07/02/2020 11:23 AM
Curved Flag Max Size Portrait.craft (9.4 KB) Curved Flag Max Size Portrait.craft dok_377, 07/02/2020 11:28 AM
Curved Flag Max Size Landscape.craft (9.41 KB) Curved Flag Max Size Landscape.craft dok_377, 07/02/2020 11:29 AM
Flat Flag Large.craft (8.73 KB) Flat Flag Large.craft dok_377, 07/02/2020 11:32 AM
Flat Flag Huge.craft (8.73 KB) Flat Flag Huge.craft dok_377, 07/02/2020 11:32 AM
Flag Colliders Demo.craft (76.2 KB) Flag Colliders Demo.craft dok_377, 07/02/2020 11:39 AM
2020-07-02_143142.png (952 KB) 2020-07-02_143142.png dok_377, 07/02/2020 11:39 AM
2020-07-02_143112.png (1.15 MB) 2020-07-02_143112.png dok_377, 07/02/2020 11:39 AM
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History

#2 Updated by dok_377 almost 4 years ago

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I also created this demo craft to show the behavior in detail. Just launch it, press space and look at the decouplers.

#3 Updated by dok_377 almost 4 years ago

  • Subject changed from Some variants of the RPF flags have their colliders enabled in flight. to Some variants of the RFP flags have their colliders enabled in flight.
  • Description updated (diff)

#5 Updated by victorr almost 4 years ago

  • Status changed from New to Confirmed
  • Assignee set to RafaHdz
  • % Done changed from 0 to 10

#6 Updated by dok_377 over 3 years ago

Apparently this wasn't a bug after all. In 1.11 all flags have colliders, it's in the changelog.

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