Bug #22984
Can't spawn an asteroid orbiting the sun
100%
Description
Create a new mission in the Mission Builder. Remove the default Spawn Vessel node and add a Spawn Asteroid node. Set the Celestial Body to The Sun, and increase the SMA to, say, 30000000000. Save and test the mission.
The spawned asteroid immediately crashes into the surface of the Sun.
History
#1 Updated by arctangent over 5 years ago
Returning to the Mission Builder after testing, the SMA has reset itself to 750000, and opening the mission from the Bug.zip I attached shows the same thing. But if you look in the persistent.mission directly you can see it is indeed 30000000000.
#2 Updated by diomedea over 5 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
- Platform Windows added
#4 Updated by arctangent over 4 years ago
This seems to be fixed in 1.10.0, thanks! One minor quirk remains: if you save and reload the mission, the SMA slider is still moved all the way over to the left - but the numeric value is correct, and the slider moves back to the correct position if you adjust one of the other sliders.
#5 Updated by victorr over 3 years ago
- Status changed from Confirmed to Ready to Test
- Target version set to 1.12.0
- % Done changed from 10 to 80
#6 Updated by Technicalfool over 3 years ago
- Status changed from Ready to Test to Resolved
- % Done changed from 80 to 100
Aside the mentioned quirk, this bug should now be resolved. Please continue to report further Mission Editor bugs!