Yargnit
- Email: [email protected]
- Registered on: 02/08/2013
- Last connection: 10/11/2019
Issues
Activity
05/31/2019
- 08:55 PM Kerbal Space Program Bug #22714: SRBs generate excessive drag even when stack-mounted
- I built my own test stand that is simply a pod on an SRB and then a pod on a stack of LF tanks and an engine tuned to...
03/07/2018
- 07:11 PM Kerbal Space Program Feedback #17875 (New): Adjust colliders on new stack separators/decouplers to better follow model.
- I would like to request that the internal colliders of the revamped seperators/decouplers introduced with 1.4 be resh...
- 03:01 AM Kerbal Space Program Bug #17827 (Confirmed): Parts are not showing correctly if game runs with -force-d3d11 parameter.
- To add more. dx9 and dx10 modes work fine, dx11 and dx12 modes both suffer from this problem. dx9 and 10 modes also u...
05/29/2017
- 05:33 AM Kerbal Space Program Bug #15391: Struts/Fuel lines clipped inside of parts cause craft explosions
- Adding another note, since fairings (unless inline) are solid until you deploy them, struts now (at least with some c...
05/28/2017
- 04:30 AM Kerbal Space Program Bug #15391 (Closed): Struts/Fuel lines clipped inside of parts cause craft explosions
- The new strut/fuel line models cause physics to freak out and or explode upon vessel loading if the strut (I believe ...
04/18/2016
- 05:30 PM Kerbal Space Program Bug #9210: Struts and fuel lines produce WAY more drag than they should
- I really kinda agree with struts should be dragless as well tbh, at least with the current state of joints. I was rea...
04/17/2016
- 10:56 PM Kerbal Space Program Bug #9210 (Closed): Struts and fuel lines produce WAY more drag than they should
- Not sure if this qualifies as bug or feedback, I went with bug just because of the degree of which it was out of line...
03/12/2013
- 06:28 PM Kerbal Space Program Feedback #297 (Planned): Drag Values Scale with mass
- To be addressed in update down the road. - No current ETA
- 05:38 PM Kerbal Space Program Bug #338 (Duplicate): Escape trajectories are not shaped correctly. AKA the changing periapsis bug
- A couple of us took a look at this. It appears the wavy orbital path and the shifting PE aren't related. The wavy pat...
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