Bug #17827
Parts are not showing correctly if game runs with -force-d3d11 parameter.
100%
Description
Don't know if you even gonna consider this as a bug, but when I run my game with -force-d3d11 in the shortcut parts in the editor are not shown correctly.
History
#1 Updated by Yargnit almost 7 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
To add more. dx9 and dx10 modes work fine, dx11 and dx12 modes both suffer from this problem. dx9 and 10 modes also use significantly more RAM to run than dx11 and 12 modes, making the latter preferable for games with large numbers of mods, or even just complex save files.
#2 Updated by dok_377 almost 7 years ago
Yargnit wrote:
To add more. dx9 and dx10 modes work fine, dx11 and dx12 modes both suffer from this problem. dx9 and 10 modes also use significantly more RAM to run than dx11 and 12 modes, making the latter preferable for games with large numbers of mods, or even just complex save files.
That's the main reason why I'm always using dx11 mode. Really saves RAM and increases performance.
#3 Updated by Squelch almost 7 years ago
- Status changed from Confirmed to Acknowledged
- % Done changed from 10 to 100
- Expansion Core Game added
Thank you for your report. We do not officially support anything other than dx9 on the windows platform. We are aware that using other render pipelines can cause graphical glitches, but this is unavoidable while maintaining backwards compatibility for lower specification graphics cards. This is under review, but there are no plans to change at this time.
I am marking this issue as acknowledged, however, the information has been recorded and passed on.