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Profile

unclejace

  • Registered on: 10/20/2017
  • Last connection: 12/21/2017

Issues

Activity

11/13/2017

02:20 PM Kerbal Space Program Bug #16364: physics bug version 1.3.1
On most recent EVA I was unable to reproduce the issue. Secondly,I have KIS and KAS installed. I will retract my conc...

11/11/2017

12:55 PM Kerbal Space Program Bug #16090: Related to prerelease bug #15796 Non-active vessels jumping on load still happening on 1.3.1
Another weird bounce situation. Landed ship on Minmus within 1.5 km of kerbonaut to be rescued. Kerbonaut uses jetpac...

11/08/2017

01:12 PM Kerbal Space Program Bug #16364: physics bug version 1.3.1
Technicalfool wrote:
> This could be a stock issue or it could be KIS/KAS. Without more information (a stock reprodu...

10/31/2017

11:53 AM Kerbal Space Program Bug #16364 (Closed): physics bug version 1.3.1
There definitely seems to be some issues with physics in 1.3.1. Beside the ship jump as described in #16090 (https://...
11:48 AM Kerbal Space Program Bug #16090: Related to prerelease bug #15796 Non-active vessels jumping on load still happening on 1.3.1
There definitely seems to be some issues with physics. Beside the ship jump as described above, I noticed issues on E...

10/29/2017

12:21 PM Kerbal Space Program Bug #16159: Surface collisions on physics start
I can confirm that this issue is ship specific. I had two ships landed on Pol within 450m of each other. After time w...
12:20 PM Kerbal Space Program Bug #16090: Related to prerelease bug #15796 Non-active vessels jumping on load still happening on 1.3.1
I can confirm that this issue is ship specific. I had two ships landed on Pol within 450m of each other. After time w...

10/27/2017

09:21 PM Kerbal Space Program Bug #16159: Surface collisions on physics start
As soon as "physics easing in progress" displays, the ship explodes. Wow! Kinda cool if it didn't mess up my mission.

10/26/2017

07:31 PM Kerbal Space Program Bug #16159: Surface collisions on physics start
Attached is a video of the bounce even after time warp. Note that it starts right after "physics easing in progress."
12:26 PM Kerbal Space Program Bug #16090: Related to prerelease bug #15796 Non-active vessels jumping on load still happening on 1.3.1
This bounce occurs after time warp, but also occurs after save or when loading from tracking station. On Bop. Similar...

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