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Bug #13518

Resurrected Kerbals Don't Level Up In Science Lab

Added by 5thHorseman almost 8 years ago. Updated over 4 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
01/04/2017
% Done:

10%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

When a Kerbal has died and resurrected, he or she will no gain experience in a lab. If you edit the persistence file to remove references to the Kerbal dying, they will level up.

See attached a save and logs from a stock game where I flew 3 flights (with some reverts):
1) A launch to put a lab in orbit, with Jeb. He leveled up immediately because I had that setting turned on. I turned it off after the flight.
2) A launch to kill Jeb via lithobraking.
3) A launch with the resurrected Jeb and Bob up to that orbital lab, where when I right clicked and "Level Up Kerbals" Bob got L1 and Jeb got nothing.

NOTE: I cannot attach files for some reason, it times out. I have uploaded it to my personal website: http://pulpaudio.com/ksp/exp_bug.zip

History

#1 Updated by Neilski almost 6 years ago

  • Version changed from 1.2.2 to 1.6.0
  • Expansion Core Game added

Still an issue with 1.6.0.2395

#2 Updated by bewing almost 6 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

They don't level up on the ground, either, it looks like to me.

#4 Updated by Neilski almost 6 years ago

By a coincidence, my team (including at least two that were affected by this bug) got back to KSC last night and they actually did level up on craft recovery... So for me the problem seems to be confined to the lab.

#5 Updated by Northstar1989 over 4 years ago

Also seems to be an issue in current version, when using the mod FMRS: which splits the save and then re-integrates.

This may shed some light on why the Kerbals won't level up. It's not just resurrection (although in FMRS Kerbals on the upper stage often die in a branch where you fly back side-boosters: and then this gets overwritten by the main save). It appears to have something to so with the save file itself, or how Kerbals are flagged as killed.

Pretty sure have also seen this bug withoout mods being involved, when a vessel crashed (killing the crew), I reverted to launch BEFORE the vessel destroyed sceeen appeared, and then managed to fly the ship all the way to orbit- these newly recruited Kerbals could no longer reach level 1 from my orbital science labs...

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