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ShotgunNinja

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12/26/2016

10:46 AM Kerbal Space Program Bug #13492 (Confirmed): UNDO in EDITOR reverts all module values to default
To replicate:
- enter the editor
- add a mk1pod
- turn the pod light on
- add another part
- hit CTRL+Z to undo
...

11/06/2016

09:02 AM Kerbal Space Program Bug #13195 (New): Vessel.GetWorldPos3D() return sun position in certain conditions
When a vessel is orbiting the sun, and the user switch from flight to space center scene,
for a single tick the posi...

11/04/2016

10:07 AM Kerbal Space Program Bug #10338 (Resolved): Tracking solar panel don't get occluded by body when near zero altitude surface
I can confirm this is now working as expected.

09/08/2016

04:29 AM Kerbal Space Program Bug #10247: IMassModifier/ICostModifier called before PartModule OnLoad/OnStart - being called on uninitialized modules.
I don't know if is relevant, but _OnLoad()_ is not called in the editor when you add a part.
Instead, the followin...

08/30/2016

10:40 AM Kerbal Space Program Bug #10840: Helmet Light not working
I can confirm this happen on some keypresses, but on others it work as it should.
The reason is probably that the 'L...

08/08/2016

05:05 PM Kerbal Space Program Bug #10338: Tracking solar panel don't get occluded by body when near zero altitude surface
Screenshot of the issue:
!https://s9.postimg.org/q10uwkrsv/panel_issue_near_zero_altitude_surface.png!
04:45 PM Kerbal Space Program Bug #7115 (Resolved): AppLauncher fire SetTrue()/SetFalse() inconsistently for 'right' AppLauncher Applications
I'm not able to replicate this in version *1.1.3*. I'm flagging this as 'Resolved' myself, sorry if that is not consi...
04:27 PM Kerbal Space Program Bug #10338 (Closed): Tracking solar panel don't get occluded by body when near zero altitude surface
When a tracking solar panel distance to the zero altitude surface is below a certain (small) value, the body is not c...

02/28/2016

12:50 AM Kerbal Space Program Bug #7115 (Closed): AppLauncher fire SetTrue()/SetFalse() inconsistently for 'right' AppLauncher Applications
To reproduce the problem, for any 'right' application in the AppLauncher (including the stock ones):
- hover into th...
12:39 AM Kerbal Space Program Bug #7114 (Not a Bug): PhysicsGlobals.SolarLuminosity is 0 (zero) before loading any vessel in a game session
After starting a game session, PhysicsGlobal.SolarLuminosity is set to 0 (zero). Only after a vessel is loaded (any v...

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