Bug #7114
PhysicsGlobals.SolarLuminosity is 0 (zero) before loading any vessel in a game session
Status:
Not a Bug
Severity:
Normal
Assignee:
-
Category:
Physics
Target version:
-
Start date:
02/28/2016
% Done:
0%
Language:
English (US)
Mod Related:
No
Votes:
Description
After starting a game session, PhysicsGlobal.SolarLuminosity is set to 0 (zero). Only after a vessel is loaded (any vessel) it is set to the correct value 3.1609409786213E+24
This has implications for mods expecting the value of the sun luminosity constant to be valid at any time (eg: for background computations).
History
#1 Updated by NathanKell over 8 years ago
- Status changed from New to Not a Bug
- % Done changed from 0 to 100
If mods expect that, mods should run the setup method in PhysicsGlobals which is run whenever a scene needs data. Doing otherwise would break interaction with Kopernicus, for example.