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Bug #28375

Switching to a docked vehicle turns sporadicly deactivated engines on and off

Added by Rakete almost 3 years ago. Updated almost 3 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
07/30/2021
% Done:

0%

Version:
Platform:
OSX, Windows
Expansion:
Breaking Ground, Core Game, Making History
Language:
Deutsch (German), English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

If I turn off engines (using actiongroups) of a vehicle and dock it to a space station, and the return to KSC and switch back to the station with the docked vehicle some of the engine are reactivated. If I re-disable them, they stay off, even if I switch to KSP and back.

There is a reason, why I turn the main engines off, when I dock a vehicle! Why does KSP re-enable them sporadicly? This bug is around a long time. Please fix with KSP 1.12.2.

Thanks.

screenshot86.png (1.99 MB) screenshot86.png Anth12, 07/31/2021 10:35 AM
screenshot85.png (1.74 MB) screenshot85.png Anth12, 07/31/2021 10:35 AM
Phoenix Mk VI.craft (428 KB) Phoenix Mk VI.craft Rakete, 07/31/2021 01:34 PM
Phoenix Mk VII.craft (505 KB) Phoenix Mk VII.craft Rakete, 07/31/2021 01:34 PM
screenshot88.png (2.42 MB) screenshot88.png Anth12, 08/01/2021 06:13 AM
58484
58485
58491

History

#1 Updated by [email protected] almost 3 years ago

i think this is what happened at ISS too.

#2 Updated by Anth12 almost 3 years ago

ha

#3 Updated by Anth12 almost 3 years ago

58484
58485

I took the craft with the highlighted engines down to the Mun surface and back and turned off the engines via the action groups and went to the KSC, then to the tracking station and then back to the station. It operated exactly how it should have

Do you have a Quicksave of the station and craft that causes the problem.

#4 Updated by Rakete almost 3 years ago

My savefile contains mods (station parts) which are needed to work with (but it also happens on vanilla vehicles.)

You can use eg. this vehicle attached - one of the delivered crafts should be still stock (except waterfall plumes - you can ignore any error messages upon loading).
Fly it up to Apogee (5° ascent until rapier threshold 450m/s, then 10 °)
Ag 1 to turn the rapiers to closed cycle and close intakes at flameout,
After setting up Apogee 100km press Ag2 to disengage Rapiers, stage to activate the nerva for first time. circularize. press AG6 to dump remaining Ox. go ahead with only nervas... turn off nerva (AG3) before (!) docking (all main engines should be offline now - for safety!). Dock to station using RCS. go to KSC, go back to spacestation. Some of the engines sets (Rapiers or Nervas) are turned on again.
Can reproduce.

#5 Updated by Anth12 almost 3 years ago

58491

Sorry, no problems here.

I didn't fly it into space though, just teleported it directly to the station.

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