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Bug #27233

Stock Engine Plume broken since 1.11.1

Added by Rakete 3 months ago. Updated 28 days ago.

Status:
Confirmed
Severity:
Low
Assignee:
Category:
Visual FX
Target version:
-
Start date:
02/06/2021
% Done:

10%

Version:
Platform:
Windows
Expansion:
Breaking Ground, Core Game, Making History
Language:
Deutsch (German), English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Stock Engine Plume is broken since 1.11.1:
The engine exhaust does not match the current throttle of the engine:
See picture: The terrier has just little exhaust, even if set to 100% throttle.
The engine it self has no thrust limiter set, meaning it should show full exhaust plume.

It's not just on the terrier engine. As far as I see, it's EVERY Stock engine. The terrier as shown in the picture is just one example.

Visual annoyance. Please fix it soon.

Unbenannt.JPG (81.8 KB) Unbenannt.JPG Terrier engine shows little exhaust plume, even if set to full thrust, without limiter. Rakete, 02/06/2021 05:53 PM
KSP 27233 - Confirm.jpg (476 KB) KSP 27233 - Confirm.jpg arthur.garza, 02/09/2021 06:24 PM
56097
56119

History

#1 Updated by klesh 3 months ago

I can confirm this, though it appears permissions to set things to "confirmed" etc have been removed.

#2 Updated by Anth12 3 months ago

We lost that ability when at least 2 different people changed bug reports with spam type information

#3 Updated by victorr 3 months ago

  • Assignee set to victorr

#5 Updated by arthur.garza 3 months ago

56119

This issue is confirmed to occur. Engine plumes on stock engines will display with subdued VFX when compared visually to 1.10.1 engine plumes.

#6 Updated by arthur.garza 3 months ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

#8 Updated by _Forgive_ 3 months ago

Same here.Ruined my vedio of Eve expedition :(

#9 Updated by Rakete about 2 months ago

Still not fixed on 1.11.2
Stopped playing KSP due to this immersion killer.

#10 Updated by Whoop_whoop_pull_up 28 days ago

More details: based on my 1.11 gameplay experience, it looks like the plumes display normally from 0% to 50% thrust, but, at thrust settings greater than 50%, the plumes' VFX is stuck at the 50%-thrust exhaustiness.

Also, it looks like airbreathing jet engines (that produce plumes at all - i.e., Panther [wet mode], Whiplash, and Rapier) might be unaffected, but I'm not 100% sure on that.

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