Decoupling child craft from parent craft results in child disappearing and console errors
Building a vessel made of an engine, a Probodobodyne Okto (parent) coupled to a service bay and a Probodobodyne Stayputnik (child) launch it into suborbital flight, decouple and switch to child vessel (_]_ key). Funny things will start to happen, like vertical speed will be suddenly zero, although the craft is visibly moving, NaN error log will start popping up in console.
Initially submitted as a forum thread here: https://forum.kerbalspaceprogram.com/index.php?/topic/199326-decoupledundocked-satellite-disappears-or-is-moved-to-a-pole-and-falls/#comment-3904026
Understood, and thank you. The problem is I cannot reproduce it here (so far) even using your craft. Not saying it didn't happen, clearly there is an issue. But I need to figure out why, so first I'll pass this onto another member of the team that has a Linux and see if this is happening on Linux only (it's happened before). Thank you for your patience
Feel free to let me know if there's anything else I can help with/supply. Ready & willing to give a hand. I have downgraded to 1.10 a.t.m. just to be able to continue to play the game, however, if you can give me a non-steam binary of 1.11 I can continue testing on Debian/Ubuntu distros.