Frame rate affects asset loading time during game load
If you limit FPS on nvidia or ingame settings, it affects loading times of KSP.
Same happens if you put VSYNC ON.
I got game start with lot of mods at 1minute 5 seconds without FPS limits and VSYNC off.
If i limit my FPS to my monitor i have to wait game couple minutes.
I wanted to limit fps so my gpu doesn't warm too much.
#1 Updated by Poodmund about 1 month ago
- Subject changed from FPS limit and VSYNC affects loading times. to Frame rate affects asset loading time during game load
- Category changed from Settings to Frame Rate
- Platform XBoxOne added
I can confirm this issue, I posted about it in length here: https://forum.kerbalspaceprogram.com/index.php?/topic/196525-ksps-load-times-are-still-limited-by-fps-improve-your-load-times-d/
Basically, it appears that coroutines run on Update so if any resource load takes less than a frame length in time then the rest of the time in that frame will be wasted until the next new frame. This is the cause of the wasted/additional loading time.
Depending on frame rate limiting, at 30fps I was getting over 3x longer load times when compared to an unlimited frame rate which is quite shocking.
I have a video showing this here: https://www.youtube.com/watch?v=4rb7QubxGO8&feature=emb_title
Kerbal Space Program - 220.127.116.1139 (WindowsPlayer x64) en-us
OS: Windows 10 (10.0.0) 64bit
CPU: Intel(R) Core(TM) i9-9900KS CPU
5.00GHz (16) 4300MHz
GPU: NVIDIA GeForce GTX 980 Ti (6097MB)
SM: 50 (Direct3D 11.0 [level 11.1])