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Bug #25726

Decoupler in open ended fairing not working

Added by ShadowZone over 4 years ago. Updated over 4 years ago.

Status:
Moot
Severity:
Low
Assignee:
-
Category:
Fairings
Target version:
-
Start date:
07/06/2020
% Done:

0%

Version:
Platform:
Windows
Expansion:
Breaking Ground, Core Game, Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

When using open ended fairings, decouplers in some configurations refuse to decouple until the fairing is deployed.
When in space and time warping, vehicles will separate and appear to be two vehicles. However, when time warp stops, the vehicle explodes violently.

It seems like the game only "half" decouples, refusing control over the decoupled part and switching the PAW to just "aim camera" but physics still treat it as the same vehicle - except time warp, resulting in destruction.

Video 1: Illustrating multiple configurations with varying results:
https://www.youtube.com/watch?v=La8jMpTTnUY
0:07 Decouple ok
0:14 Decouple not ok. Fairing deploys, decoupler effective
0:24 Decoupler turned the other way. Same problem
0:35 Fuel tank instead of ore tank. Same problem
0:46 Fairing tractor works
0:54 Fairing tractor works only when fairing deployed
1:01 Fairing tractor does not work. Fairing deploys, decoupler effective

Video 2: Illustrates "timewarp after decoupling" problem
https://www.youtube.com/watch?v=Zq4mWCVJXA8

Two craft attached:

fairing-decoupler-test: a variety of fairing/decoupler tests to illustrate the problem (see video 1)
Duna Sample Return Ascent Rocket: An SLS replica using open ended fairings as interstage (see video 2)

fairing-decoupler-test.craft (180 KB) fairing-decoupler-test.craft Vehicle from video 1 ShadowZone, 07/06/2020 10:03 PM
Duna Sample Return Ascent Rocket.craft (1.41 MB) Duna Sample Return Ascent Rocket.craft Vehicle from video 2 ShadowZone, 07/06/2020 10:03 PM

History

#1 Updated by ShadowZone over 4 years ago

  • Status changed from New to Moot

Stupid me.
I should have browsed the "open" bugs for 1.10.0

This is a duplicate of https://bugs.kerbalspaceprogram.com/issues/25660

Sorry for the inconvenience.

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