Wrong alpha channels on the fairing base parts.
As I said in the forum section, the fairing base parts have wrong alpha channels that contain a different language. And the texture itself is wrong on some variants, it looks like it was just straight up copied from the other variants. I don't think you can even see that in the game, but it's wrong nonetheless.¶
There's also a file named FairingBase_black.png, I don't think it's even supposed to be there. Looks like a template for textures.
It would also be good if you could rotate the text on the texture 90 degrees counterclockwise (it's that due to the DDS format, on my screenshot it actually rotated clockwise), because in the game the part has its text rotated off-axis when the fairing is placed. It's annoying, to say the least.