Docking Ports on same vessel will not Undock by Action Key
The example craft demonstrates a hinged door that uses a docking port junior to secure the door when closed.
To close the door, the hinge motion and undock command is assigned to Action Group 1. When the door is closed, the docking port locks the door in place. The bug occurs when you press Action Key 1 a second time to open the door. The "Undock" command will not execute with the action key assignment.
I have tried assigning various combinations of "Undock", "Decouple Node", and "Same Vessel Interaction" to action key groups but nothing works. You can right-click the docking ports on the hinge to manually "Undock" the port, but action keys will not trigger the event. I have tested it with Docking Port Jr and the next-larger Clamp-o-Tron docking port and they both behave the same way.
I have also tried assigning the "Undock" and "Decouple Node" to separate action groups and it still will not trigger the undock event.
#7 Updated by StevenLawyer over 1 year ago
I know this has been confirmed, but I wanted to report that, even if I separately build the part and then merge it to the primary vessel or save it as a sub-assembly and add it, I'm not consistently able to use the action keys to undock it. I have a hinge with a docking port jr. to secure the hinged component. The only way I can make an action key undock is to make the docking port jr. the root part of the hinged component, add it to the main vessel from the docking port jr connection that I want to action key, and then let the other end of it connect on load-up (through a standard docking port). Then I can action key separate the docking port juniors the first time by using "decouple node" (makes sense, since the subassembly's root part is the docking port jr). After that, however, it will not consistently let go with action keys--I've tried including both decouple node and undock for both ports.
#13 Updated by Battlefield_Ace 3 months ago
- File Behemoth Super Heavy Lift Cargo Vehicle 1 2.craft Behemoth Super Heavy Lift Cargo Vehicle 1 2.craft added
I am still encountering this issue in game version 220.127.116.1145. My craft file is attached. I'm using docking port jr.s to lock a large cargo door in place, however I cannot undock them with an action group nor with the robotics controller.