Bug #22896
[Breaking Ground] Medium scanner arm is too sensitive to craft motion
0%
Description
To reproduce:
1. Load the attached save.
2. Scan the baobab.
-- Expected: Baobab is scanned.
-- Observed: "Vehicle moved! Scan aborted"
Notes: The craft does drift very very slowly. I managed to complete the scan by setting spring and damper to maximum on the wheels, locking the rotors, rolling over to the least inclined side of the tree, and leaning the rotors on the tree. This is overly sensitive in my opinion.
Addendum: This is probably related to the landing gear. The issue does not manifest with craft that use rover wheels.
History
#1 Updated by Brikoleur almost 5 years ago
- Description updated (diff)
#2 Updated by diomedea almost 5 years ago
- Status changed from New to Not a Bug
It is correct that scans are being cancelled when the craft drifts away (default maximum allowed drift 0.1 meters for all scanning arms). Nasty effects would arise otherwise, but you're welcome to change the "cancelScanDistance = 0.1" line in the arms config to what you like. Anyway, measures have to be taken to ensure the craft stays firm during a scan, which you correctly used.
If instead scans still get aborted due to vessel moving while there's no visible drift, that's a different issue (already known, reported, prioritized and supposedly fixed for version 1.7.2 because nobody could get it to happen again after the fix - so any evidence to the contrary would be welcome).
#3 Updated by Brikoleur almost 5 years ago
Try the save. I’m pretty sure it drifted less than 0.1 m.
#4 Updated by just_jim over 4 years ago
- Related to Bug #21719: [LQA] [Zh] Dv value display bug added
#5 Updated by just_jim over 4 years ago
- Related to deleted (Bug #21719: [LQA] [Zh] Dv value display bug)