Bug #22241
Parachutes destroyed on quickload and staging in unsafe conditions
100%
Description
Reproduction steps:
1/ Load the attached quicksave. Notice the top parachute on the rocket is immediately destroyed (was staged before quicksaving in unsafe conditions so it remained primed).
Expected behavior: parachutes saved in primed state should not be destroyed on quickload in unsafe conditions and should stay in primed state until conditions meet the deployment settings.
2/ Press Space to stage one of the parachutes on attached booster. Notice the parachute gets primed but does not deploy and is not destroyed.
3/ Press Space again after booster flameout. That stages the other booster's parachute and decouples both boosters from the rocket. Notice the parachute gets destroyed on both boosters.
Expected behavior: parachutes decoupled from main ship, both pre-primed and primed on decoupling, should not be destroyed when decoupled in non-safe conditions and should stay in primed state until conditions meet the deployment settings.
History
#1 Updated by Robert.Keech almost 5 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
#3 Updated by Robert.Keech almost 5 years ago
- Assignee set to Robert.Keech
#4 Updated by victorr almost 5 years ago
- Status changed from Confirmed to Ready to Test
- Target version set to 1.9.0
- % Done changed from 10 to 80
#5 Updated by victorr almost 5 years ago
We have made changes in this last release and would like your feedback please.
#6 Updated by Anth12 almost 5 years ago
- Status changed from Ready to Test to Resolved
- % Done changed from 80 to 100
Testing the quick save both the top parachute and the ones attached to the side boosters work as intended now on loading. Resolved
#7 Updated by chris.fulton almost 5 years ago
- Status changed from Resolved to Closed