Bug #22241
Parachutes destroyed on quickload and staging in unsafe conditions
100%
![Arrow u r green](/plugin_assets/vote_on_issues/images/arrow-u-r-green.png?1560451728)
![Arrow d r red](/plugin_assets/vote_on_issues/images/arrow-d-r-red.png?1560451728)
Description
Reproduction steps:
1/ Load the attached quicksave. Notice the top parachute on the rocket is immediately destroyed (was staged before quicksaving in unsafe conditions so it remained primed).
Expected behavior: parachutes saved in primed state should not be destroyed on quickload in unsafe conditions and should stay in primed state until conditions meet the deployment settings.
2/ Press Space to stage one of the parachutes on attached booster. Notice the parachute gets primed but does not deploy and is not destroyed.
3/ Press Space again after booster flameout. That stages the other booster's parachute and decouples both boosters from the rocket. Notice the parachute gets destroyed on both boosters.
Expected behavior: parachutes decoupled from main ship, both pre-primed and primed on decoupling, should not be destroyed when decoupled in non-safe conditions and should stay in primed state until conditions meet the deployment settings.
History
#1
Updated by Robert.Keech about 5 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
#3
Updated by Robert.Keech about 5 years ago
- Assignee set to Robert.Keech
#4
Updated by victorr almost 5 years ago
- Status changed from Confirmed to Ready to Test
- Target version set to 1.9.0
- % Done changed from 10 to 80
#5
Updated by victorr almost 5 years ago
We have made changes in this last release and would like your feedback please.
#6
Updated by Anth12 almost 5 years ago
- Status changed from Ready to Test to Resolved
- % Done changed from 80 to 100
Testing the quick save both the top parachute and the ones attached to the side boosters work as intended now on loading. Resolved
#7
Updated by chris.fulton almost 5 years ago
- Status changed from Resolved to Closed