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Bug #20755

Munar double encounter orbit prediction rapid oscillation

Added by Nebbie 5 months ago. Updated 5 months ago.

Status:
Confirmed
Priority:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
12/23/2018
% Done:

10%

Version:
Platform:
Linux, Windows
Expansion:
Core Game
Language:
English (US)
Votes:
Arrow u r green
Arrow d r red

Description

Was going to the Mun for an orbit with a bunch of tourists, and the orbit prediction really didn't like my exact trajectory until after I left Kerbin's SOI.

Mun Skippy Orbits.loadmeta - 555-555-0199@example.com (379 Bytes) Nebbie, 12/23/2018 11:35 PM

Mun Skippy Orbits.sfs - 555-555-0199@example.com (196 KB) Nebbie, 12/23/2018 11:35 PM

History

#1 Updated by Anth12 5 months ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10
  • Platform Windows added

Windows as well.
Used the save supplied but already saw this on my approach to the Mun in one of my own saves

https://youtu.be/bytGYvZjmt8

Here is video proof for the confirmation

#2 Updated by k-ohara5a5a@oco.net 5 months ago

Note: to see the issue, you need to increase 'Conic Patch Limit' to at least 4 in the Settings.
There is an encounter with the Mun, then escape from Mun to a large orbit barely inside Kerbin's SOI with period over one year, then a second encounter with the Mun that is jittery. The second encounter is very sensitive to the initial conditions.

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