Bug #20729
Mk2 Lander Can IVA View
80%
Description
When viewing the inside of the Mk2 Lander Can, there are some problems.
Problem 1 - Gap in the geometry:
Steps to reproduce.
1. Launch just Mk2 Lander Can
2. Press Interior Overlay button.
3. Move camera so you can view the rear left (port) side of the interior cabin.
4. Observe gap in the walls, allowing you to see out of the vehicle.
Problem 2 - Inconsistent windows:
Steps to reproduce:
1. Launch Lander version of Mk2 Lander Can.
2. Press Interior overlay button.
3. Observe the side windows from outside the lander geometry look like windows.
4. Move camera inside lander geometry and observe the windows are removed and it looks like an interior view of lander can walls.
Expected behaviour: The view in Problem2-step3 should instead look like the structural texture seen in Problem2-step4
History
#1 Updated by joshua.collins almost 6 years ago
- Version changed from 1.5.1 to 1.6.0
#2 Updated by Nebbie almost 6 years ago
- Platform Linux added
Confirmed on Linux, however, I would like to note the problem with the side windows is more general: They become invisible with interior overlay viewed from the inside, but not the outside (so in rover variant, with interior overlay, you can see out them, but not into them.)
#3 Updated by Nebbie almost 6 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
#4 Updated by Nebbie almost 6 years ago
Partial duplicate of 20728
#6 Updated by victorr over 3 years ago
- Status changed from Confirmed to Ready to Test
- Target version set to 1.12.0
- % Done changed from 10 to 80
We have made some changes in this last 1.12.0 release and would like some feedback on this issue. Thanks.
#7 Updated by klesh over 3 years ago
victorr wrote:
We have made some changes in this last 1.12.0 release and would like some feedback on this issue. Thanks.
Hi Victorr, thank you. I have checked this and the gap in geometry from problem 1 is fixed! I definitely no longer see the gap.
Problem 2 still exists, but given the changes in KSP's future I wouldn't bother with it. Call this issue# "resolved" and use the remaining precious bugfix time on more important things.
I can't seem to change the progress to fixed or resolved or anything, but consider this resolved!