Bug #20348
Request 6547: Bug report: Incorrect Burn Time Information (v. 1.5.1)
100%
Description
I believe I have found a bug where the burn time using the Puff monoprop thruster. If the only form of propulsion is the Puff monopropellant thruster is available and a maneuver node is set, the estimated time instantly goes to a constant value (different for different ships, but does not change with the ∆V of the maneuver) and the indicator for insufficient fuel is shown. If both Puff and another thruster is present, the ∆V from the Puff is ignored. Happens on crewed and robotic craft. All tests done without cheats and in sandbox mode.
How to reproduce:- Have a spacecraft with Puff thrusters and sufficient fuel
- Plan an maneuver node with non-zero ∆V required.
Happened on a fresh install with no mods (save file, four craft files, and a screen shot with each craft attached) as well as on install with Making History expansion
- Observed with and without the advanced staging indicator
- Observed with different kinds of tanks, numbers of thrusters, and with fuel lines and the presence or absence of liquid fuel
- Appears object independent in orbit around Kerbal.
(Also, there is a great deal of spacecraft wobble when using Puff engines under stock configuration, but that may be a feature.)
History
#1 Updated by diomedea about 6 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
Confirmed on KSP 1.5.1.
#3 Updated by joshua.collins about 6 years ago
- Status changed from Confirmed to Ready to Test
- Target version set to 1.6.0
- % Done changed from 10 to 80
Please recheck this in 1.6.0.
#4 Updated by Anth12 almost 6 years ago
- File 1.5.1 Puff.png 1.5.1 Puff.png added
- File 1.5.1 Thud.png 1.5.1 Thud.png added
- File 1.6.1 Puff.png 1.6.1 Puff.png added
- File 1.6.1 Thud.png 1.6.1 Thud.png added
- Status changed from Ready to Test to Resolved
- % Done changed from 80 to 100
Testing with 1.5.1 and 1.6.1 shows this is fixed according to burn time.
The craft was in a 100,000 orbit and then the maneuver was to extend that out to 1,000,000
The craft had thuds and puffs. I tested it for both and they worked the same. I timed the actual burn time which was perfect.
Added screenshots to show changes between when the puffs were activated and the thuds were.
Also did testing with one engine configurations.
Resolved
#5 Updated by chris.fulton over 5 years ago
- Status changed from Resolved to Closed