Bug #18108
Loading in above initial altitude
80%
Description
Resuming last save causes previously landed rover to crash into ground upon entering it via tracking station.
misc.
Settings: Terrain detail set to: LOW
- started new game in career mode.
- Made a rover & launched it from Island airfield. Drove rover approx 300 - 400m south of Control Tower.
- Quick Saved my rover: 0m/s & altitude of 173m. https://i.imgur.com/U7zizRU.png
- turned off game via normal menu path
- had lunch irl
- got back on pc and loaded KSP
- Pressed "Start Game",→ "Resume Saved",→ "save file name", → (now in KSC) moved camera over to south east direction to island airfield, → saw my lil "Blue Rover mk2" ICON (upside down tear drop style), → clicked on the icon, → menue poped up, → Clicked on "Fly", → loaded in, → i see rover at altitude 279m, → falling, → exploding upon impact.
I'll be supplying a zip with the save data of this.
starting game with low terrain settings and then loading back in with the same initial settings force changes the initial altitude value of the craft.
Other:
Thread on steam forums.
http://steamcommunity.com/app/220200/discussions/0/2949168687317001711/?tscn=1521339208
Sincerely, Respectfuly, Regards.
P.s. this is my 1st time doing a bug report I hope to be of service.
History
#1 Updated by Jungfaha over 6 years ago
- Expansion Making History added
This happens with or without making history.
#2 Updated by maculator over 6 years ago
Doesn't happen on default or high terrain settings, but I can confirm it happens on low.
Tested it in the same location.
#3 Updated by mogwie over 6 years ago
maculator wrote:
Doesn't happen on default or high terrain settings, but I can confirm it happens on low.
Tested it in the same location.
CONFIRMED
#4 Updated by Jungfaha over 6 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
#5 Updated by Jungfaha over 6 years ago
WHen loading the save pls use lowest terain setting.
#6 Updated by Technicalfool over 6 years ago
- Severity changed from Low to Normal
#7 Updated by Technicalfool over 6 years ago
- Status changed from Confirmed to Investigating
- % Done changed from 10 to 20
Spotted and investigating. Also got a pretty bad NRE flood, though that may be a separate issue.
#9 Updated by YouMomGayLol over 6 years ago
Technicalfool wrote:
Spotted and investigating. Also got a pretty bad NRE flood, though that may be a separate issue.
what's an NRE flood?
#10 Updated by Rocgio40 over 6 years ago
- Expansion deleted (
Making History)
It also happens on other planets sun as the Mun and Minmus
#11 Updated by maculator over 6 years ago
In this thread is quite a bit of reasearch going on:
https://forum.kerbalspaceprogram.com/index.php?/topic/169206-131-worldstabilizer-bugfix-for-vessels-bouncing-on-scene-load/&page=4&tab=comments#comment-3328166
Can confirm it happening 100% on stock install.
#12 Updated by maculator over 6 years ago
- File 20180320003454_1.jpg 20180320003454_1.jpg added
- File 20180320003505_1.jpg 20180320003505_1.jpg added
I'd like to contribute a log and proof:
Log:
https://github.com/maculator/Alles/blob/master/stockKSP
Pictures in files:
Edit: 100% Stock. fresh install only switched to "low" terrain settings and ticked "fullscreen".
#13 Updated by maculator over 6 years ago
Guys I screwed up my fresh install, KER somehow survived...
Here is a truly clean log after a fresh install:
https://github.com/maculator/Alles/blob/master/STOCK_KSP_REALLY
Sorry.
#14 Updated by Jungfaha over 6 years ago
same issue in 1.4.2
#15 Updated by Anonymous almost 6 years ago
This still happens. It is specific to the transition between the island airfield and the surrounding hills.
There may or may not be a row of hills north of that runway, depending on terrain detail.
(In one version, craft parked in the hangars would respawn above the hangar roofs.)
If you park craft outside the Island Airfield, but inside the pocket it carves into the island terrain, there will be trouble on reloading, and you might have to alt-F12 cheat-menu to avoid damage and then park elsewhere.
#18 Updated by Anonymous about 5 years ago
We might guess that the new Kerbin terrain had solved this, but no. Craft parked in the transition regions to any hills around the landing areas will spawn above ground on reload.
#19 Updated by victorr over 3 years ago
- Status changed from Investigating to Ready to Test
- Target version set to 1.12.0
- % Done changed from 20 to 80
We have made some changes in this last 1.12.0 release and would like some feedback on this issue. Thanks.