Bug #18105
Seated Kerbals Not Ocluded In Cargo/Materials Bays/Fairings.
100%
Description
This is a bug that appeared in a previous version of KSP. As the title suggests Kerbals are no longer being occluded in cargo/materials bays/fairings and consequently producing huge amounts of drag and running the risk of exposure to re-entry heat.
Testing was done in 100% stock environment, no Mods. Windows 64.
I hope this bug can be fixed soon as it isn't ideal for my SSTO designs!
Related issues
History
#1 Updated by [email protected] over 6 years ago
- File Screen Shot 2018-03-29 at 5.32.00 PM.png Screen Shot 2018-03-29 at 5.32.00 PM.png added
- Status changed from New to Confirmed
- % Done changed from 0 to 10
- Platform OSX added
I have found this same bug in my 1.4.2 OSX steam game.
Each kerbal is in a command char sitting on a cubic octagonal strut inside their respective cargo bays.
When the craft starts moving, the drag of the struts stays at zero, but the drag of the kerbal still exists.
https://imgur.com/FwLkLfJ
Entire album: https://imgur.com/a/R3q36
#3 Updated by fourfa2 over 6 years ago
Here's a craft that always shielded kerbals from drag in 1.2.x and 1.3.x, which now kills them:
#4 Updated by Cupcake.. over 6 years ago
Bug is still present in 1.4.3. Does that mean we have to file a fresh bug report?
#5 Updated by Anonymous over 6 years ago
A duplicate report using version 1.4.3 exists
https://bugs.kerbalspaceprogram.com/issues/18782
So even if Squad staff filter by reported-in version, this will be found.
I started a thread to collect what information users might have, at
https://forum.kerbalspaceprogram.com/index.php?/topic/175939-draggy-kerbals-in-command-chairs-in-cargo-bays/
#6 Updated by TriggerAu over 6 years ago
Fixed in 1.4.4
#7 Updated by Anonymous over 6 years ago
- File screenshot12.jpg screenshot12.jpg added
What steps are required to demonstrate that the bug is fixed? If I
1) Install a fresh KSP 1.4.4
2) Download the craft file in the report
3) Separate the fairing-deploy from the engine-fire staging
4) Enable display of part-drag in the debug menu
4) EVA each Kerbal, walk them to one of the EAS-1 seats
5) Close the cargo bays
6) Stage engines
then I see the same results as in the original report, except that the Kerbal in the Mk3 cargo bay shows no drag (seen in screenshot12.jpg attached)
I can feel the drag when flying Fourfa's example craft.
On the user forum, I speculated that, after loading a Kerbal into the chair and closing the bay, an F5 quicksave / F9 quickload would give the desired behavior.
#8 Updated by bewing over 6 years ago
- Related to Bug #18782: The kerman in the fairing will still be calculated resistance added
#9 Updated by bewing over 6 years ago
- Copied to Bug #19357: Seated Kerbals Not Occluded In Cargo/Service Bays/Fairings (except MK3) added
#11 Updated by joshua.collins about 6 years ago
- Status changed from Confirmed to Ready to Test
- Target version set to 1.5.0
- % Done changed from 10 to 80
#12 Updated by Anonymous about 6 years ago
- Status changed from Ready to Test to Resolved
- % Done changed from 80 to 100
This one was fixed, all-the-way, in version 1.4.5 and remains so in 1.5.1
#13 Updated by joshua.collins about 6 years ago
- Status changed from Resolved to Closed