Project

General

Profile

Bug #15707

Rockets Exploding On The Launchpad

Added by Colonel_Camel about 7 years ago. Updated about 7 years ago.

Status:
Closed
Severity:
High
Assignee:
-
Category:
Application
Target version:
Start date:
08/14/2017
% Done:

100%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I'm having increasing difficulty launching rockets, because they are exploding on the launchpad!

For example, this one I just made blows up the instant I take it to launch, and I have no idea why! The mission log is telling me that the fairing is colliding with the fuel tank mounted below it, but I can't understand why this would be happening! There's nothing unusual about the way the fuel tank is attached.

Candycane Alpha - Mod1.craft (400 KB) Candycane Alpha - Mod1.craft A probe that blows up for no reason. Colonel_Camel, 08/14/2017 05:53 PM
20170815042246_1.jpg (142 KB) 20170815042246_1.jpg Engineless fairing jumping into the air all by itself! Colonel_Camel, 08/14/2017 06:24 PM
31045

History

#1 Updated by Colonel_Camel about 7 years ago

31045

Definitely suspect there's a problem with the AE-FF3 Protective Shell. When I take the first stage launch vehicle off, and just set the fairing and it's contents down on the Launchpad, it jumps way up in the air for no apparent reason!

It should just sit on the ground!

#2 Updated by Colonel_Camel about 7 years ago

One way I've found of dodging the problem is to hit "Esc" while the Launchpad is loading, then just keep spamming Esc until the Launchpad camera angle has settled, i.e. toggling the main menu on and off repeatedly in the meantime. It doesn't always work, but it works more reliably then simply letting the Launchpad load as normal.

Just a little amateur speculation here, but it's almost as if there's some kind of mis-time in the physics calculations, and by pausing the game repeatedly, I've been giving whatever was lagging the chance to catch up to where it needs to be. Maybe it's a multithreading problem?

My CPU is an Intel Core i7 2600K. It's a little dated now, sure, but it still ought to have more then enough grunt to do whatever KSP needs it to do. Hell, I still run KSP on my laptop, which is way weaker.

#3 Updated by Anth12 about 7 years ago

1.3.0.1804 GOG

Agreed that its got something to do with the fairing.
Whats weird is the fact it doesnt do it all of the time.
And it doesnt do it at all if the decoupler is changed to a TR-XL Stack Seperator.

And its still acts weird but doesnt explode if only the struts are removed

#4 Updated by Anth12 about 7 years ago

Steam 1.3.1.1836

This is no longer an issue.

Fixed.

#5 Updated by bewing about 7 years ago

  • Status changed from New to Being Worked On
  • % Done changed from 0 to 30

#6 Updated by bewing about 7 years ago

  • Status changed from Being Worked On to Ready to Test
  • Target version set to 1.3.1
  • % Done changed from 30 to 80

#7 Updated by bewing about 7 years ago

  • Status changed from Ready to Test to Resolved
  • % Done changed from 80 to 100

#8 Updated by Squelch about 7 years ago

  • Status changed from Resolved to Closed

Also available in: Atom PDF