Bug #10363
One of the Mobile Processing Lab's hatches is upside down
100%
Description
One of the two hatches of the Mobile Processing Lab is upside-down with respect to the module's orientation (as determined by the flag on the outside and the interior, IVAing and looking out of the window). The default hatch (the one being used when pressing the EVA button on a Kerbal's portrait) is the "broken" one. This causes the Kerbals to hold on to the ladder upside down. The other hatch is oriented correctly.
To reproduce the issue:- go to the VAB to create a new vessel
- the vessel can be as simple as a Mobile Processing Lab
- put a Kerbal into the Lab
- launch the vessel
- press the EVA button on the Kerbal's portrait
- see the Kerbal hold on the the ladder upside down
The same happens if you click that hatch and use the EVA button from that pop-up dialog. Having the Kerbal exit the module through the other hatch, he is oriented correctly.
I first noticed this in the 1.0.2.842 (Steam) (didn't check older versions), in 1.1.3.1289 (Steam) it is still present. Both versions, Win32 and Win64 are affected. And most likely any other platform.
I downloaded a clean installation from Steam to verify it. Here's a video that shows the problem: https://youtu.be/9bOFKDl6_gw
History
#1 Updated by tirbelain over 8 years ago
This is a new version of bug #5192 that just was closed.
#2 Updated by TriggerAu over 8 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
Thanks Tirbelain. Marking this one as confirmed
#3 Updated by Avera9eJoe over 8 years ago
I always thought this was a feature haha - It's almost handy if one hatch spawns kerbals right side up and one spawns them upside down in respect to the part. Would be nice to mark which one spawns them with their head up and which one spawns them with their head down, but if it's a bug though I've got no complaints with it being realigned
#4 Updated by tirbelain over 8 years ago
I agree that this by all means could be 'by design'. But in a vessel with default orientation using the most convenient way (ie. EVA button) to disembark the Kerbals I would expect them to spawn in a less inconvenient position. :)
#5 Updated by TriggerAu about 8 years ago
- Status changed from Confirmed to Being Worked On
- Assignee set to TriggerAu
- % Done changed from 10 to 30
#7 Updated by JPLRepo about 8 years ago
- Status changed from Being Worked On to Ready to Test
- Assignee deleted (
TriggerAu) - Target version set to 1.2.1
- % Done changed from 30 to 80
#8 Updated by JPLRepo about 8 years ago
- Status changed from Ready to Test to Closed
- % Done changed from 80 to 100
Closing. Issue was resolved in KSP 1.2.1.