Bug #5192
One of the Mobile Processing Lab's hatches is upside-down
100%
Description
One of the two hatches of the Mobile Processing Lab is upside-down with respect to the module's orientation (as determined by the flag on the outside and the interior, IVAing and looking out of the window). Actually it is the default exit (the one being used when pressing the EVA button on a Kerbal's portrait) that has this problem. This causes the Kerbals to hold on to the ladder headfirst. The other hatch is oriented correctly.
To reproduce the issue:- go to the VAB to create a new vessel
- the vessel can be as simple as a Mobile Processing Lab put underneath a Stayputnik probe body
- put a Kerbal into the Lab
- launch the vessel
- press the EVA button on the Kerbal's portrait
- see the Kerbal hold on the the ladder headfirst
The same happens if you click that hatch and use the EVA button from that pop-up dialog. Letting the Kerbal exit the module the same way through the other hatch, he is oriented correctly.
I first noticed this in the 1.0.2.842 (Steam) (didn't check older versions), in 1.0.4 it is still present.
Related issues
History
#1 Updated by RexKramer over 9 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
- Platform OSX added
Confirmed. In most situations, this issue is irrelevant. However, it could create awkward gameplay, for instance on a surface outpost on Eve.
#3 Updated by RexKramer over 9 years ago
- Related to Bug #5229: Both inline docking ports are upside down added
#5 Updated by Squelch over 9 years ago
- Platform Win32 added
- Platform deleted (
OSX, Windows)
#6 Updated by TriggerAu over 8 years ago
- Status changed from Confirmed to Needs Clarification
- % Done changed from 10 to 0
#7 Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention