Bug #1005
Linux version crashes in VAB at certain times when using symmetry
100%
Description
Certain combinations of symmetrical parts can trigger a Null Reference Exception crashing the game.
An example that is 100% repeatable on my system using the stock game is to use 2x or higher symmetry to radially connect several Cubic Octagonal Struts to a central part (doesn't matter what part), then also using symmetry try to connect a set of The Not-Rockomax Micronodes to those struts.
There are other combinations that are also 100% repeatable, but this is the most simple and smallest.
Attached is a log of the crash. I will post later with a video
Related issues
History
#1 Updated by Ruedii over 11 years ago
- File Bugtest.ogg Bugtest.ogg added
Uploading the video file.
As a note, when the game crashes, the video jumps to the next open window which happens to be my terminal running the system monitor.
#2 Updated by Ruedii over 11 years ago
Another player tested it, and reported they got null-refrence exceptions when the VAB refused to attach the micronodes, but his system did not crash.
#3 Updated by Ted over 11 years ago
- Category set to Gameplay
- Severity changed from High to Normal
#4 Updated by Ruedii over 11 years ago
The issue has been tracked down to the fglrx Radeon video driver.
This issue causes many null reference exceptions to cause the game to crash.
I think addressing what is causing this behavior us more important than going around fixing every null reference exception.
#5 Updated by sr over 11 years ago
- File EVE Lander I.craft EVE Lander I.craft added
Issue 506 experienced the same thing, and contains a .craft file with which a game crash can be forced with a bit of fiddling (.craft file uploaded here as well).
I got the game to crash with 0.21.1 when loading the .craft file in the VAB, selecting Mainsail, toggling symmetry to 6-fold by pressing 'x', then positioning the Mainsail onto the bottom of the fuel tanks so that it gets a green highlight and then toggling symmetry with 'x' a couple of times.
Crashing was pretty consistent for the original reporter of issue 506.
#6 Updated by sr over 11 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
#7 Updated by Ruedii about 11 years ago
Note: This is dependent on bug #1182
#8 Updated by Ruedii about 11 years ago
Null Reference Exception still occures in 0.22
Does not hang as bad on systems not affected by bug #1182
#9 Updated by sal_vager about 9 years ago
- Related to Bug #1617: Editor (VAB) crashing on symmetry after loading a saved ship added
#10 Updated by sal_vager about 9 years ago
- Related to Bug #2012: Crash while trying to attach Solid Boosters added
#11 Updated by sal_vager about 9 years ago
- Related to Bug #5044: Reproducible crash when attaching Kickback Booster in VAB using symmetry. added
#12 Updated by sal_vager about 9 years ago
- Related to Bug #5146: Crash on forced change in symetry mode added
#13 Updated by sal_vager about 9 years ago
- Related to Bug #5221: Changing symmetry mode in VAB causes crash to desktop added
#14 Updated by sal_vager about 9 years ago
- Severity changed from Normal to High
Added duplicates, prioritized as high due to crash to desktop.
Issue still exists in current build 1028
#15 Updated by sal_vager about 9 years ago
- Version changed from 0.20.2 to 1.0.5
#16 Updated by TriggerAu over 8 years ago
- Status changed from Confirmed to Needs Clarification
- % Done changed from 10 to 0
#17 Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention