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Bug #6004

Umbra panels

Added by Tempist over 8 years ago. Updated over 8 years ago.

Status:
Duplicate
Severity:
Low
Assignee:
-
Category:
Parts
Target version:
-
Start date:
11/29/2015
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

OX-4L 1x6 Photovoltaic Panels are able to charge in total Minmus darkness, as if planet terrain never existed. Prior to coming in under 1500m batteries were draining under full Ion Engine (IX-6315) load.

2015-11-29_00001.jpg (102 KB) 2015-11-29_00001.jpg Reversed the Polarity Tempist, 11/29/2015 10:38 PM
2015-11-29_00002.jpg (90.6 KB) 2015-11-29_00002.jpg Can argue on the terminor, but not high enough to clear ridges. Tempist, 11/29/2015 10:38 PM
quicksave.sfs (2.48 MB) quicksave.sfs [email protected] Tempist, 12/03/2015 03:54 AM
Ion Scanner.craft (165 KB) Ion Scanner.craft [email protected] Tempist, 12/03/2015 03:54 AM
8905
8906

Related issues

Is duplicate of Kerbal Space Program - Bug #1129: Solar Panels Work on darkside at low altitudesClosed07/25/2013

History

#1 Updated by Squelch over 8 years ago

  • Status changed from New to Need More Info

I am unable to reproduce here. Please could you attempt to reproduce in a mod free game?

#2 Updated by Tempist over 8 years ago

Quicksave and craft file added. Game is only currently running SciAlert Mod, Timer mod and docking port mod. All parts are stock.

Craft is a bit damaged from performing missions, but the bug persists. Craft is currently located in complete darkness on Minmus, however if you check several OX-4L 1x6 Solar Panels you'll see they're listing 'DIRECT SUNLIGHT' values and performing a charge.

Also note one is not generating a charge due to it being blocked by a landing leg which it is above.

#3 Updated by Alchemist over 8 years ago

Another report on this?
http://bugs.kerbalspaceprogram.com/issues/1129
What's wrong with the vector math behind planet shadow detection by panels?

#4 Updated by Squelch over 8 years ago

  • Is duplicate of Bug #1129: Solar Panels Work on darkside at low altitudes added

#5 Updated by Squelch over 8 years ago

  • Status changed from Need More Info to Duplicate
  • % Done changed from 0 to 100

Thank you for uploading the save. Please understand that mods, any mods, can introduce behaviour that is different to stock. However, removing references to the mods and loading your save does indeed show that the panels are receiving sunlight. This only seems to occur when the vessel is very close to, or touching the terrain, and is also dependent on latitude and longitude. This craft is approximately 20 degrees from the terminator, and moving it even by a degree will change it to fully occluded.

Alchemist wrote:

Another report on this?
#1129

Yes, thank you.

I shall mark this as a duplicate, and update an internal issue. Please direct further findings to the original issue #1129

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