Bug #5235
Ship quicksaved below 700 m above terrain on Pol is destroyed on quickolad
100%
Description
There is about 700 m 'danger zone' above terrain on Pol. Moving in that space means danger of the ship randomly exploding due to 'collision with terrain'. Quicksaving on Pol below 700 m above terrain means almost certain destruction of the ship on quickload.
I prepared three quicksaves of a ship landed on Pol at various altitudes. In all three cases when loading the quicksave, the ship will first appear 700 m above terrain, then it will snap to the terrain level.
Reproduction steps:
- load any of the three quicksaves
- observe the altitude change during the load
- launch the ship in any direction
- quicksave below 700 m above terrain
- quickload
Crashing into terrain in flight is harder to reproduce - keep flying up to 700 m above terrain and the ship will eventually explode. I have not found any 100% reliable approach. Not sure what other criteria besides height need to be met.
In output_log.txt, the relevant messages are these:
Vessel Untitled Space Craft crashed through terrain on Pol
[00:00:00]: Untitled Space Craft crashed into Pol.
mk1pod (Untitled Space Craft) Exploded!! - blast awesomeness: 0.5
[mk1pod (Untitled Space Craft)]: Deactivated
[00:00:00]: Jebediah Kerman was killed.
The message is the same for crash from quickload and from crash when flying low above terrain
Notice that log messages used here differ from these used when the ship actually crashes into terrain. In such cases, messages are like this:
[00:24:47]: Mk1 Command Pod collided into the surface.
mk1pod (Untitled Space Craft) Exploded!! - blast awesomeness: 0.5
[mk1pod (Untitled Space Craft)]: Deactivated
[00:24:47]: Jebediah Kerman was killed.
...
Related issues
History
#1 Updated by Squelch over 9 years ago
- Related to Bug #3423: Ship explodes way above Pol's surface added
#2 Updated by Squelch over 9 years ago
- Related to Bug #2501: Quicksave during landing on Pol - ship explodes on quickload, stays motionless in space. Game locks up. added
#3 Updated by Squelch over 9 years ago
- Related to Bug #2049: Orbital Hell's Kraken (theory and reproduction steps included) added
#4 Updated by Squelch over 9 years ago
- Related to Bug #1601: Radar altitude off on Pol added
#5 Updated by Herbal_Bass_Program over 9 years ago
I'm having this problem too. I'm new to the bug forums, is there any information I can provide to help?
#6 Updated by RexKramer over 9 years ago
- File PolCrash.rtf PolCrash.rtf added
- Status changed from New to Confirmed
- % Done changed from 0 to 10
Confirmed. Easily reproduced by quicksaving and quick loading a vessel within 700m of Pol's surface.
Posting an additional player.log file with lots of errors, no idea what their significance is.
Forwarding to developers.
#8 Updated by ioresult over 8 years ago
No need to quicksave and quickload in my case. I just go to the map in flight below 700m altitude and BOOM!
#9 Updated by TriggerAu over 8 years ago
- Status changed from Confirmed to Needs Clarification
- % Done changed from 10 to 0
#10 Updated by Kasuha about 8 years ago
Fixed in 1.2
Thanks!
#11 Updated by just_jim over 5 years ago
- Status changed from Needs Clarification to Resolved
- % Done changed from 0 to 100
Confirming what Kasuha said in the last comment, this is fixed, and no longer occurring in version 1.7.2
#12 Updated by chris.fulton over 5 years ago
- Status changed from Resolved to Closed