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Bug #3629

setting Anti-Aliasing to off sets it to 1

Added by BloodyRain2k over 9 years ago. Updated over 9 years ago.

Status:
Not a Bug
Severity:
Normal
Assignee:
-
Category:
Camera
Target version:
-
Start date:
11/30/2014
% Done:

0%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I have recently changed some graphic settings and have AA set to be off, yet the game insists on saving that setting as 1 in the .cfg which is not off.

You won't see any difference from it being really off (0) though if you play normally over DirectX.
But given the font loading bug at startup and me wanting to play fullscreen did someone recommend me to use -force-opengl which made that work fine together with -popupwindow, but in turn it also makes 1x AA visible which is was KSP implies to be "off".

So I'd suggest to change the settings menu to set AA to 0 if it's set to "off" and depending on whenever there's interest for it add an additional setting to allow setting it to 1x AA but given that only works for OpenGL it might be just Unity being weird or whatever.

History

#1 Updated by iPeer over 9 years ago

  • Status changed from New to Not a Bug
  • % Done changed from 0 to 100

1x AA is generally considered to be "off" as no additional processing of the image is done before it is rendered.

#2 Updated by BloodyRain2k over 9 years ago

Then please explain to me why that "generally considered as 'off'" setting still applies AA in OpenGL.

http://i.imgur.com/ehmc6gJ.png

Because I'll need to prove it anyways, this is the difference between OpenGL and DirectX on the should-be-off setting for AA, the edges still having AA are from the OpenGL screenshot, the others obviously from the DirectX one.

It's a small difference but it does exist.

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