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Bug #357

Some modules cannot be coupled to other modules in [0.18.4] while it was possible in earlier versions

Added by Gemberkoekje about 11 years ago. Updated almost 8 years ago.

Status:
Closed
Severity:
High
Assignee:
-
Category:
Parts
Target version:
-
Start date:
03/12/2013
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Some modules, which were couple-able in earlier versions, are not couple-able now. I've also seen modules that are couple-able from one camera-angle, but not couple-able from another.

Specific case:
- Spaceplane Hangar
- Started out with a Spaceshuttle-type cockpit
- Added 2 MK3 fuselages
- Added 1 MK3-MK2 coupling
- Added 1 MK2-size 1 coupling (rotated twice so it matches)

When trying to add to this (standard, as far as I can tell) size 1 coupling, i can see the following:
- Basic or Turbo Jet Engines cannot be fit
- Toroidal Spike rocket engine can be fit
- Advanced SAS can be fit
- Liquid Fuel Engine cannot be fit
- FL-T200 Fuel Tank cannot be fit

As you can see, it's rather random. If these stuff isn't supposed to fit, please add some kind of marker (e.g. a red bubble instead of a green one). They do snap by the way, they just stay red as if something's in the way.

I am reasonably sure that the cause of this is the move to the new version of the engine, so maybe some positional or size data is calculated differently.

History

#1 Updated by Gemberkoekje about 11 years ago

I've also seen this happen with Parachutes and Canards.

#2 Updated by Ted about 11 years ago

If I'm understanding you correctly, this is known as the Radial Attachment bug and is currently on the list of things to fix. It's a fairly difficult one to fix however.
A temporary client-side fix can be found here

I will leave this bug Open at the moment, but do not take offence if it is Closed at a later date.

#3 Updated by triffid_hunter about 11 years ago

I have also encountered this, a distinct and separate issue from the Radial Attachment bug since it occurs when attaching parts longitudally rather than radially.

The workaround posted for the Radial Attachment bug generally helps however- find something that it will attach to, then pull it off and put it where you actually want it and generally it'll connect.

#4 Updated by dmarks about 11 years ago

Ted wrote:

If I'm understanding you correctly, this is known as the Radial Attachment bug and is currently on the list of things to fix. It's a fairly difficult one to fix however.
A temporary client-side fix can be found here

I will leave this bug Open at the moment, but do not take offence if it is Closed at a later date.

Ted: I, and at least one other Mac user, have been unable to work-around this bug using the fix you linked to on the Mac. It does work on the Windows edition.

#5 Updated by Oinker about 11 years ago

.19.1.54 Windows 7 - Re: Radial attachment bug - work around fails
The work around won't work for me. I placed three radial de-couplers symmetrically on the upper of two liquid fuel tanks. After that I can't attach a booster to the de-couplers (they stay red). I then attached the solid booster to the lower engine as per the work around. After that, one of the boosters is green while it is over the de-coupler but you can't click to attach them. This is a show-stopping bug for me.

#6 Updated by dmarks about 11 years ago

dmarks wrote:

Ted wrote:

If I'm understanding you correctly, this is known as the Radial Attachment bug and is currently on the list of things to fix. It's a fairly difficult one to fix however.
A temporary client-side fix can be found here

I will leave this bug Open at the moment, but do not take offence if it is Closed at a later date.

Ted: I, and at least one other Mac user, have been unable to work-around this bug using the fix you linked to on the Mac. It does work on the Windows edition.

On .19.1, I just confirmed this bug on the Mac version of KSP and that the published work-around fails if you try to use more than 1 radial attachment point in series. (You put two radial attachment points along the fuel tank, then try to stick a fuel tank to that.)

The work around begrudgingly works with a single radial attachment point. However, that isn't super useful since larger tanks are unstable with just a single attachment point.

#7 Updated by RexKramer over 9 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100
  • Version set to 0.25
  • Platform Any added

Could not duplicate in 0.25, marking as resolved.

#8 Updated by TriggerAu almost 8 years ago

  • Status changed from Resolved to Closed

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