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Bug #16088

Asteroid renamed in the tracking station forgets its name.

Added by Rodhern over 6 years ago. Updated almost 5 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
10/08/2017
% Done:

100%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I have an asteroid in a campaign game named "Ast. FRS-057". I have a crewed rocket parked nearby.

In the tracking station I select the asteroid and in the blue info heading with the name I double click to get the "Rename Vessel" box. I save the new name as "Ast. FRS-061". In the tracking station the asteroid is now named "Ast. FRS-061".

I go to the space center scene. In the .sfs file I see "VESSEL { name = Ast. FRS-061". I go back to the tracking station. Still no problem.

From the tracking station I go to the flight scene (to the rocket). This causes the .sfs file to change names. This time I see "VESSEL { name = Ast. FRS-057" and the root part becomes "PART { name = PotatoRoid; rTrf = PotatoRoid (Ast. FRS-061)". The asteroid name per the map is now "Ast. FRS-057".

I go back to the tracking station and the original asteroid name, "Ast. FRS-057", is reestablished.

gameandlog.zip (370 KB) gameandlog.zip Zip with game save file, 3 screenshots and a log file. Rodhern, 10/11/2017 11:15 AM

History

#1 Updated by Squelch over 6 years ago

  • Status changed from New to Need More Info

I have not been able to reproduce this behaviour. A renamed asteroid is keeping its new name no matter how many vessel switches and methods to do that are tried.

Please could you attach your savegame and logs?

#2 Updated by Rodhern over 6 years ago

I revalidated the files on Steam and started a new game. This time a sandbox game. I did some F12 unlimited fuel cheating and parked next to a tracked asteroid.

Saved game, with craft and sfs, and log attached (gameandlog.zip).

You can recreate the problem by loading the game, go to tracking station, rename asteroid with a double-click to OPE-987, then see in the tracking station that it is renamed. Select Interceptor and click Fly. Once the Flight scene is loaded you can go back to the tracking station. In the tracking station the asteroid will now have its old name (OPE-902) again.

#3 Updated by Anonymous over 6 years ago

I can reproduce the problem with your persistent.sfs; renaming the asteroid to 'RENAMED' last only until I get within physics range of it.

Renaming through the tracking station is persistent for never-visited asteroids.

Once visited, asteroids get a ModuleAsteroid containing an AsteroidName; this name is not changed by the edit at the tracking station. It seems that AsteroidName overrides the other copies of the name on the next auto-save.

#4 Updated by Anonymous over 6 years ago

I can also recreate this in version 1.1.3 [sic] using the same steps:
new game, put a ship near asteroid, try to rename asteroid in Tracking Station, return to ship near asteroid, return to Tracking Station.

#5 Updated by chris.fulton almost 5 years ago

  • Status changed from Need More Info to Resolved
  • % Done changed from 0 to 100

#6 Updated by chris.fulton almost 5 years ago

  • Status changed from Resolved to Closed

Closing in effort of database cleanup.

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