Bug #14679
kerbalCrewMass setting is being applied to all parts
10%
Description
When setting the kerbalCrewMass variable, the mass of a kerbal is being added to every part, instead of just the command module. With this set at 100kg, it easily adds up.
I'm on OSX, but this has be verified by others: http://forum.kerbalspaceprogram.com/index.php?/topic/17833-121-kerbal-engineer-redux-1128-2016-12-02/&page=152#comment-3003230
History
#1 Updated by rsparkyc over 7 years ago
Doing some more testing, it appears that bug is only present when building a craft, and not in flight.
#2 Updated by rsparkyc over 7 years ago
Upon further debugging, it seems that this may be an issue with how MechJeb shows mass. It looks like the engineering report doesn't show the mass of the kerbals being applied at all. Perhaps that is another bug?
#3 Updated by bewing over 7 years ago
The KerbalCrewMass varaible was never implemented, so whatever behavior it has is unsupported anyway.
#4 Updated by Starwaster over 7 years ago
- Platform Windows added
I've just done some testing of this and the reported behavior is confirmed. I didn't stop at setting kerbal mass to 100kg; I set it in the multi ton range. First to 50 tons and then 500000 tons. 50 tons is sufficient to noticeably affect TWR, in some cases enough to prevent launch entirely. (simple craft; pod, tank, engine. Or pod, SRB). Setting it to 500000 tons is easily outside the mass that a vessel's joints can support and it will immediately collapse on the launch pad, demolishing the vehicle and killing the crew. (the point of setting it that high was merely for demonstration purposes)
Testing was done in a stock environment, aside from changing kerbal mass.
#5 Updated by Starwaster over 7 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10