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bewing

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01/19/2019

03:54 PM Kerbal Space Program Bug #20997 (Confirmed): MK2 Cargo Bays less draggy while open.
This has been a bug since at least version 1.2.2.
https://forum.kerbalspaceprogram.com/index.php?/topic/159048-way-t...

01/03/2019

11:22 AM Kerbal Space Program Bug #13518 (Confirmed): Resurrected Kerbals Don't Level Up In Science Lab
They don't level up on the ground, either, it looks like to me.

10/19/2018

10:05 PM Kerbal Space Program Bug #5015: "Repair wheels" listed as a skill for level 2 engineer, but level 3 is required
This bug is resolved. In the skills for an engineer it now correctly lists "repair landing legs" as a two star skill,...

08/29/2018

09:01 PM Kerbal Space Program Bug #19589 (Confirmed): Kerbal Personal Chutes Automatically Fire with Decoupling, when unfocused

07/13/2018

01:30 PM Kerbal Space Program Bug #19329: Aero effects inside IVA, blocks colliders
In a pure stock install, are you sure you can reproduce the "blocked collider" problem? Because I can't. I can grab t...
01:14 PM Kerbal Space Program Bug #19329 (Investigating): Aero effects inside IVA, blocks colliders

07/12/2018

08:53 PM Kerbal Space Program Bug #19402 (Investigating): Exploding Struts and Wheel Damage when Docking/Undocking

07/05/2018

04:52 AM Kerbal Space Program Bug #19357 (Moot): Seated Kerbals Not Occluded In Cargo/Service Bays/Fairings (except MK3)
04:37 AM Kerbal Space Program Bug #19357 (Moot): Seated Kerbals Not Occluded In Cargo/Service Bays/Fairings (except MK3)
This is a bug that appeared in a previous version of KSP. Kerbals are no longer being occluded in cargo/service bays/...

06/27/2018

02:44 PM Kerbal Space Program Bug #18500 (Investigating): DSN stations explode vessels/Kerbals on them after switching to map mode

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