Bug #13275
Braking on Ground (mun) - Changes value (Target m/s) to a value different than zero even when stopped
0%
Description
After accelerating on Mun using rover, the speed value relative to target never reaches zero when using Breaks Action Group.
The remaining Target m/s value will replace 0 as refference when completely stopped.
Note: Reverting using "S" key will not decrease this value.
History
#1 Updated by psecto over 7 years ago
psecto wrote:
After accelerating on Mun using rover, the speed value relative to target never reaches zero when using Breaks Action Group.
The remaining Target m/s value will replace 0 as reference when completely stopped.Note: Reverting using "S" key will not decrease this value.
To reproduce:
- Using a rover target something on Mun surface
- Accelerate using "W" key towards the target
- Break using "Breaks action group"
Notice: When completely stopped, the value relative to target is not 0
#2 Updated by JPLRepo over 7 years ago
- Status changed from New to Need More Info
- Severity changed from High to Low
Downgrading priority, please refer to the Priority Table on the wiki: http://bugs.kerbalspaceprogram.com/projects/ksp/wiki
Can you provide some more information plase.
What is your target that you have set?
Can you provide a save file with the vessels in question?
Thanks.
#3 Updated by psecto over 7 years ago
- File For KSP Support.sfs For KSP Support.sfs added
- Status changed from Need More Info to Updated
- % Done changed from 0 to 10
Hi,
The new priority is suited, although I have the feeling that upon releasing the brakes, Rover accelerates to displayed speed.
Please find attached a "save" file containing the bug.
To see the bug:
- Load save file
- Select "Rover 1" on Mun surface
- If target not selected, target the "VST1" Flag on Mun
Please note when I first saw this bug, I was targeting a landed vessel (I don't have that save file anymore).
Possible scenario:
- Add a Rover to Mun surface
- use Brakes icon on top of the screen while accelerating the rover towards your target
NB:
- using KSP 64bit - Steam Version
- using one add on: "Surface Mounted Stock-Alike Lights". (I have no other rover on Mun without these lights)
Hope this helps. Keep the science up!
/Mihai
#4 Updated by Enceos over 7 years ago
From the looks of things the "target" reference on the ground takes in a planet's rotation speed but doesn't do it for the target itself. The number you see will be the current speed of surface rotation.
#5 Updated by psecto over 7 years ago
Enceos wrote:
From the looks of things the "target" reference on the ground takes in a planet's rotation speed but doesn't do it for the target itself. The number you see will be the current speed of surface rotation.
In this case the reproducible scenario might be different.
Try to use the break action group while the rover is in the air (jumping off Mun's surface)
#6 Updated by bewing almost 7 years ago
- Status changed from Updated to Not a Bug
- % Done changed from 10 to 100
Target Mode computes the relative vector velocity of the target ship from your ship. On a rotating CB, if the target ship is on the other side of the CB from you, it will be moving the opposite direction from you by twice the rotational speed of the celestial body. So yes, it is never zero when you are landed. Ever. Because your target is always moving in a different direction from you.