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Bug #10079

Symmetrical struts can cause large off-axis veering forces

Added by bewing almost 8 years ago. Updated almost 8 years ago.

Status:
Confirmed
Severity:
Normal
Assignee:
-
Category:
Parts
Target version:
-
Start date:
07/01/2016
% Done:

10%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

This issue existed in 1.1.2, also. (64 bit KSP 1.1.2 and 1.1.3 on Win7 pro)

What happens: a rocket built with struts (placed with symmetry) will sometimes veer strongly off-course during launch. If you remove the struts, the rocket flies straight.

To replicate the bug: Launch the attached "territug1" rocket straight up with SAS. During the first stage nothing much will happen. As the second stage burns, however, the rocket will suffer severe yaw forces (and smaller pitch forces). The SAS will manage to fight it for a while, until the forces become too large. Make sure to note at the time the veering occurs, the rocket has reached space. So this cannot be an aerodynamic effect.

Then launch "territug2" the same way. This is an identical rocket, except that the struts on the top of the second stage have been removed.
If you edit territug2 in the VAB and put the struts back on, it will go back to veering during launch.

The attached sandbox mode savegame & logfiles are from a territug1 rocket experiencing veering in flight. (probably useless)

territug1.craft (78 KB) territug1.craft [email protected] bewing, 07/01/2016 04:28 PM
territug2.craft (74.9 KB) territug2.craft [email protected] bewing, 07/01/2016 04:28 PM
output_log.txt (467 KB) output_log.txt [email protected] bewing, 07/01/2016 04:28 PM
KSP.log (215 KB) KSP.log [email protected] bewing, 07/01/2016 04:28 PM
veering.sfs (372 KB) veering.sfs [email protected] bewing, 07/01/2016 04:29 PM
territug3.craft (71.9 KB) territug3.craft Smallest payload; doesn't veer off course but does oscillate Anquietas, 07/02/2016 03:41 AM
territug4.craft (72.8 KB) territug4.craft Smaller payload than territug1, veers off course but takes longer to happen, some oscillation. Anquietas, 07/02/2016 03:41 AM
KSP.log (329 KB) KSP.log [email protected] Anquietas, 07/02/2016 03:41 AM
output_log.txt (748 KB) output_log.txt [email protected] Anquietas, 07/02/2016 03:42 AM

History

#1 Updated by Anquietas almost 8 years ago

Confirmed the issue described. After some experimenting, came up with 2 variants of territug1 that still demonstrate the issue but to varying degrees. They would seem to suggest the mass/structure of the payload is a factor.

#2 Updated by sal_vager almost 8 years ago

I don't think it's the struts themselves, as if you place some structural girders on the payload of the territug2, add struts to those girders and launch it, the struts have absolutely no effect on the crafts stability.

Instead what the struts are doing is affecting the ability of your SRB's to flex on their surface attach points.

With no struts the pair of SRB's are able to flex equally, so their combined thrust stays pointing through the center line of your craft.

With the struts starting on the boosters and terminating on the payload there is a twisting effect on the SRB's, causing the 'force' you reported, the further off the center of the SRB's the worse this 'force' is.

With the struts placed in snap symmetry on the payload and terminating on the SRB's there's virtually no off-axis veering at all.

So the placement of the struts is having an effect, but it's not the struts causing the veering, it's your engines.

#3 Updated by bewing almost 8 years ago

"With the struts placed in snap symmetry on the payload and terminating on the SRB's there's virtually no off-axis veering at all."
But that is not a reasonable thing to do, because if the struts are on the payload, then they remain on the payload forever -- adding immense drag, and some mass. So the struts always have to reach from the lower stage to the upper one. Unless the drag issue gets fixed.

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